- Conduid
- Marketplace
- dmang-dev
MCP servers by dmang-dev
dmang-dev publishes 6 live MCP servers on GitHub. Listed by trust score, computed from each repository's own observable signals.
Pine
MCP server for emulators that speak PINE — first-class PCSX2 (PS2) and RPCS3 (PS3), with target-aware tool descriptions, memory r/w, and savestate control
dmang-dev/mcp-ppsspp
no plugin needed. Memory r/w (u8/u16/u32/range/string), input (buttons + analog), pause/resume/step, screenshot, MIPS Allegrex registers, CPU execution breakpoints. The richest de…
dmang-dev/mcp-mgba
Drive the [mGBA](https://mgba.io) Game Boy Advance emulator from any MCP client: read/write GBA memory, inject button presses, take screenshots, save/load state, and step the emul…
dmang-dev/mcp-retroarch
screen messages. Verified against NES, SNES, Genesis, N64, GBA, and PS1 cores.
dmang-dev/mcp-bizhawk
advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more.
dmang-dev/mcp-dolphin
emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, sav…