About Cocos Creator Local MCP
Cocos Creator Local MCP is an MCP server in the Gaming category: mCP server for local Cocos Creator automation, scene assembly, and WeChat Mini Game builds.
Install
git clone https://github.com/lightblink/cocos-creator-local-mcpThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
Tools (23)
cocos_local_apply_scene_blueprintApply a scene blueprint through the bridge and optionally save.
Parameters not published.
cocos_local_assign_sprite_frameAssign a resolved SpriteFrame asset to an existing node's `Sprite.spriteFrame`.
Parameters not published.
cocos_local_assign_sprite_frame_sequenceAssign ordered generated frame assets to a component array property such as `SpriteFrameAnimator.frames`.
Parameters not published.
cocos_local_audit_runtime_packageAudit output/assets for package budgets, oversized textures/audio, and first-package risk.
Parameters not published.
cocos_local_build_wechatgameRun a local Cocos `wechatgame` command-line build.
Parameters not published.
cocos_local_call_editor_bridgeCall a bridge HTTP route directly.
Parameters not published.
cocos_local_check_editor_bridgeCheck bridge files and optionally ping the HTTP bridge.
Parameters not published.
cocos_local_check_wechat_build_outputInspect build output for required files and size warnings.
Parameters not published.
cocos_local_collect_runtime_evidenceAggregate scene, bridge, build, DevTools, screenshot, log, and manual gameplay evidence into a verification status.
Parameters not published.
cocos_local_create_architecture_skeletonGenerate an optional multi-system TypeScript architecture starting point for games such as tower defense.
Parameters not published.
Show all 23 tools
cocos_local_create_component_scriptCreate a Cocos Creator TypeScript component.
Parameters not published.
cocos_local_create_minigame_skeletonGenerate baseline mini-game scripts and a scene blueprint.
Parameters not published.
cocos_local_create_projectCreate a local Cocos Creator 3.8 project from a built-in template.
Parameters not published.
cocos_local_create_scene_from_templateCreate a Cocos scene from local Creator templates.
Parameters not published.
cocos_local_create_sprite_nodeEnsure one Sprite node exists and assign a generated SpriteFrame asset.
Parameters not published.
cocos_local_create_wechat_build_configWrite a repeatable local WeChat Mini Game build config, including optional `designResolution` for phone adaptation.
Parameters not published.
cocos_local_get_environmentDetect local Cocos Creator and WeChat DevTools CLI paths.
Parameters not published.
cocos_local_inspect_projectInspect project folders, settings, scenes, scripts, bridge files, and build output.
Parameters not published.
cocos_local_install_editor_bridgeInstall the project-local editor bridge extension.
Parameters not published.
cocos_local_open_projectLaunch or reuse Cocos Creator for a project and optionally wait for the bridge.
Parameters not published.
cocos_local_open_sceneOpen a scene in the running Cocos editor.
Parameters not published.
cocos_local_place_sprite_assetsPlace multiple generated sprite assets into the scene in one operation.
Parameters not published.
cocos_local_wait_for_editor_bridgePoll until the bridge responds.
Parameters not published.
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