Glade MCP Unity
Connect any MCP-compatible AI client (Claude Code, Cursor) to your Unity Editor. 222+ granular tools, a full Unity-aware system prompt, game design document project context, script semantic search, and skill calibration - all free and local.
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GladeKit Unity MCP
Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity Editor.
230+ tools. A full Unity-aware system prompt. GLADE.md project context. Script semantic search. Skill calibration. Cloud intelligence layer with RAG and cross-session memory. All core features are free and local.

Quick Start
1. Install the Unity package
In Unity: Window > Package Manager > + > Add package from git URL...
https://github.com/Glade-tool/glade-mcp-unity.git?path=/unity-bridge
The Unity bridge starts automatically on localhost:8765.
2. Connect your AI client
Install uv (one-time):
- Mac/Linux:
curl -LsSf https://astral.sh/uv/install.sh | sh - Windows:
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
Then add the MCP config to your AI client. The client launches the MCP server automatically - no manual server step.
Claude Code
Option A — one-liner (recommended):
- Mac/Linux:
claude mcp add --transport stdio gladekit-unity --scope user -- uvx gladekit-mcp - Windows:
claude mcp add --transport stdio gladekit-unity --scope user -- cmd /c uvx gladekit-mcp
Option B — manual config:
If you cloned this repo, the .mcp.json auto-connects. Otherwise add to your Claude Code MCP settings:
{
"mcpServers": {
"gladekit-unity": {
"command": "uvx",
"args": ["gladekit-mcp"]
}
}
}
Cursor
Cursor Settings > MCP > Add new MCP server:
{
"mcpServers": {
"gladekit-unity": {
"command": "uvx",
"args": ["gladekit-mcp"]
}
}
}
Claude Desktop
Edit ~/Library/Application Support/Claude/claude_desktop_config.json (Mac) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": {
"gladekit-unity": {
"command": "uvx",
"args": ["gladekit-mcp"]
}
}
}
Windsurf
In Windsurf, open Windsurf Settings → MCP Servers → Open MCP Registry, then click the settings (gear) icon to open mcp_config.json. Add the snippet below (or edit ~/.codeium/windsurf/mcp_config.json directly):
{
"mcpServers": {
"gladekit-unity": {
"command": "uvx",
"args": ["gladekit-mcp"]
}
}
}
Unity AI Gateway (native in-editor)
Unity's built-in AI Assistant can connect to GladeKit via MCP. This gives you GladeKit's 230+ tools directly inside the Unity Editor - no external AI client needed.
Requires: Unity 6000.3+ with AI Gateway package (com.unity.ai.assistant@2.x)
- In Unity, go to Edit > Project Settings > AI > MCP Servers
- Click Open Config File and paste:
{
"enabled": true,
"path": "",
"mcpServers": {
"gladekit-unity": {
"type": "stdio",
"command": "uvx",
"args": ["gladekit-mcp"]
}
}
}
- Under Path Configuration, paste your terminal's PATH into User Path so Unity can find
uvx. To get your PATH:- Mac/Linux:
echo $PATH - Windows:
echo %PATH%
- Mac/Linux:
- Click Refresh Config File and Reload Servers
- Verify the server shows StartedSuccessfully in the Servers section
Tip: If
uvxisn't found, add the directory containing it to thepathfield in the config (e.g.,"/opt/homebrew/bin"on Mac or"C:\\Users\\<you>\\.local\\bin"on Windows). Alternatively, usepip install gladekit-mcpand set"command": "python"with"args": ["-m", "gladekit_mcp"].
Troubleshooting: If the server shows FailedToStart, click Inspect for error details. The most common cause is PATH - Unity's PATH differs from your terminal's PATH. See the Troubleshooting section below.
Paid tier (
GLADEKIT_API_KEY): To enable RAG knowledge base and cross-session memory on any client, add the key to theenvfield of your config. See Cloud intelligence below.
VS Code (GitHub Copilot)
Add to .vscode/mcp.json in your workspace:
{
"servers": {
"gladekit-unity": {
"type": "stdio",
"command": "uvx",
"args": ["gladekit-mcp"]
}
}
}
Why GladeKit Unity MCP?
| Feature | GladeKit Unity MCP | unity-mcp (CoplayDev) |
|---|---|---|
| Tools | 230+ granular tools across 15 categories | ~40 consolidated tools |
| System prompt | Full Unity intelligence - render pipeline detection, input system routing, tool discipline rules | None |
| Project context | GLADE.md - inject your game design doc into every request | None |
| Script search | Semantic search via OpenAI embeddings (bring your own key) | None |
| Skill calibration | Auto-detects beginner/expert, adapts response verbosity | None |
| In-session memory | remember_for_session - AI stores and recalls facts mid-conversation | None |
| Cloud intelligence | GLADEKIT_API_KEY - RAG knowledge base, cross-session memory, convention extraction | None |
| License | MIT | MIT |
All core features are free and local. The cloud intelligence layer is optional and requires a GLADEKIT_API_KEY.
Features
230+ tools across 15 categories
Scene • GameObjects • Scripts • Prefabs • Materials • Lighting • VFX & Audio • Animation • IK • Physics • Camera • UI • Input System • Terrain & NavMesh • Profiler
All 230+ tools are dispatchable. Claude Code sees ~80 curated core tools by default (Claude Code has a practical 128-tool limit; Unity AI Gateway has a cloud token budget). Use get_relevant_tools to discover extended tools for specialized work (blend trees, NavMesh, IK, Cinemachine, etc.).
5 meta-tools: get_relevant_tools (task-based tool discovery + RAG context), remember_for_session (store facts), recall_session_memories (retrieve facts), batch_execute (multi-step tool dispatch), search_project_scripts (semantic code search).
7 MCP resources: Bridge health, project context, scene hierarchy, project scripts, current selection, GLADE.md, and session memory.
GLADE.md
Create a GLADE.md file in your Unity project root. The MCP server reads it and injects it into every request. Works as a permanent context layer: your game's design intent, conventions, and constraints are always in scope.
# My Game
Genre: 3D platformer
Player: CharacterController, double jump enabled
Art style: pixel art, 16x16 sprites
Naming: PascalCase for scripts, snake_case for folders
Script semantic search
Set OPENAI_API_KEY in your MCP config's env field and the server ranks project scripts by semantic similarity to your query. Ask "how does the enemy spawn?" and the right script surfaces — even if it's not named EnemySpawner.
Everything needed ships with the package; no install flags or extras required. Get a key at platform.openai.com/api-keys (pay-as-you-go, pennies per search via text-embedding-3-small).
{
"mcpServers": {
"gladekit-unity": {
"command": "uvx",
"args": ["gladekit-mcp"],
"env": { "OPENAI_API_KEY": "sk-..." }
}
}
}
Without the key, search_project_scripts still returns scripts - just unranked. Keys are never sent anywhere except OpenAI's embedding endpoint.
Skill calibration
The server tracks vocabulary across your messages and detects whether you're a Unity beginner or expert. Beginners get plain-language explanations and encouraging framing. Experts get terse, technical responses. Calibration persists to .gladekit/skill_level.json in your project.
Cloud intelligence
Set GLADEKIT_API_KEY in your MCP config's env field to unlock cloud-powered features:
- RAG knowledge base -
get_relevant_toolsqueries a curated Unity knowledge base (API corrections, error patterns) and injects results alongside tool recommendations. - Cross-session persistent memory - facts stored with
remember_for_sessionpersist across sessions and are re-injected into the system prompt. - Convention extraction - the cloud backend distills coding patterns (naming, architecture, preferences) from your accumulated memories.
All cloud features degrade gracefully: if the key is missing or the cloud is unreachable, everything works normally.
{
"mcpServers": {
"gladekit-unity": {
"command": "uvx",
"args": ["gladekit-mcp"],
"env": { "GLADEKIT_API_KEY": "your-api-key" }
}
}
}
Transports (stdio + streamable HTTP)
GladeKit MCP supports two transports. stdio is the default and works with all MCP clients - every config above uses stdio.
Streamable HTTP is for clients that prefer URL-based config (Claude Desktop URL mode, custom clients). Launch the server manually, then point your client at the URL:
# Defaults: host=127.0.0.1, port=8766, path=/mcp
gladekit-mcp --transport http
# Custom host/port/path
gladekit-mcp --transport http --host 127.0.0.1 --port 9000 --path /mcp
Endpoints:
POST/GET/DELETE http://127.0.0.1:8766/mcp- MCP streamable-HTTP endpointGET http://127.0.0.1:8766/health- liveness check
Security defaults:
- Binds loopback-only (
127.0.0.1). Use--host 0.0.0.0to expose on LAN - opt-in only. - DNS-rebinding protection enabled for loopback binds: requests with a
Hostheader other than127.0.0.1:<port>orlocalhost:<port>are rejected with421 Misdirected Request. - Non-loopback binds disable rebinding protection (you've taken responsibility for the network) and print a warning on startup.
Client config example:
{
"mcpServers": {
"gladekit-unity": {
"url": "http://127.0.0.1:8766/mcp"
}
}
}
Environment Variables
| Variable | Required | Description |
|---|---|---|
UNITY_BRIDGE_URL | No | Unity bridge URL (default: http://localhost:8765) |
OPENAI_API_KEY | No | Enables script semantic search via embeddings (get one) |
GLADEKIT_API_KEY | No | Enables RAG knowledge base, cross-session memory, convention extraction |
Troubleshooting
Bridge not connecting
- Open Unity and wait for it to finish importing assets - the bridge starts automatically
- Check Window > GladeKit MCP in Unity - the Bridge and AI Client indicators show connection status
- Verify nothing else is using port 8765:
lsof -i :8765(Mac/Linux) ornetstat -ano | findstr 8765(Windows)
AI client can't find uvx
- Install uv:
curl -LsSf https://astral.sh/uv/install.sh | sh(Mac/Linux) orpip install uv - Or use
pip install gladekit-mcpand change the config command from"uvx"to"python"with args["-m", "gladekit_mcp"]
Tools not appearing in Claude Code
- Claude Code has a practical ~128-tool limit. GladeKit shows ~80 curated core tools by default - this is intentional. All 230+ are dispatchable: use
get_relevant_toolsto find extended tools by task description.
GLADE.md not being picked up
- The file must be named exactly
GLADE.md(case-sensitive on Mac/Linux) and placed in the Unity project root (same directory asAssets/,Packages/,ProjectSettings/)
Stderr warning: Unity bridge X.Y.Z is older than recommended
-
Unity caches UPM git packages and never refetches, so an
?path=unity-bridgeinstall drifts behindmainover time. Update via Unity → Window > Package Manager > GladeKit MCP Bridge > Update, or pin the manifest entry to a specific tag so future updates are explicit:"com.gladekit.mcp-bridge": "https://github.com/Glade-tool/glade-mcp-unity.git?path=unity-bridge#v0.4.1" -
The same warning also appears as a one-shot prefix on the next tool response so you see it in chat. To silence both: add
"GLADEKIT_MCP_SUPPRESS_BRIDGE_WARNING": "1"to theenvof your MCP client config.
Unity AI Gateway - server shows FailedToStart
- Click Inspect in the Servers section for the error message
- Most common cause: Unity can't find
uvx. Under Path Configuration, paste your terminal's full PATH into User Path, then click Refresh Config File and Reload Servers - On Windows:
echo %PATH%in Command Prompt. On Mac/Linux:echo $PATH - Alternative: use
pip install gladekit-mcpand set the command to"python"with args["-m", "gladekit_mcp"]- avoids theuvxPATH dependency - Validate outside Unity first: run
uvx gladekit-mcpin a terminal (you should see thegladekit-mcp v...banner on stderr)
Architecture
[AI Client: Cursor / Claude Code / Windsurf / Claude Desktop / Unity AI Gateway]
|
| stdio or HTTP MCP protocol
v
[gladekit_mcp Python process]
bridge.py -> HTTP localhost:8765
prompts.py -> system prompt (auto-reads render pipeline, input system, GLADE.md)
tools/ -> 230+ tool schemas + dispatch
cloud.py -> optional GLADEKIT_API_KEY -> api.gladekit.com
|
| HTTP localhost:8765
v
[Unity Bridge -- C# Editor extension (UPM package)]
UnityBridgeServer.cs -> HttpListener on :8765
230+ ITool implementations
UnityContextGatherer -> scene, scripts, packages, render pipeline
Contributing
The Unity bridge (unity-bridge/) is the source of truth for C# tools. Adding a tool requires two files:
1. C# implementation (unity-bridge/Editor/Tools/Implementations/<Category>/MyTool.cs):
public class MyTool : ITool
{
public string Name => "my_tool";
public string Execute(Dictionary<string, object> args)
{
// ... Unity Editor API calls ...
return ToolUtils.CreateSuccessResponse("Done", extras);
}
}
2. Python schema (mcp-server/src/gladekit_mcp/tools/<category>.py):
Add an entry to the category's tool list following the existing format (OpenAI function-calling schema).
Tools are auto-discovered via reflection - no registration needed beyond these two files.
License: MIT - see LICENSE.
The GladeKit desktop app is a separate commercial product that layers streaming, miss recovery, and a memory UI on top of this MCP server.
