Go Blender MCP
Lightweight Blender MCP server in Go (one binary) + Blender bridge add-on, npm-wrapped for npx. .
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Blender MCP Go (npm-wrapped)
Works with any MCP client: Claude Desktop, Amp (ampcode.com), Cursor, VS Code Copilot, Cline, Continue, etc. Same binary, same JSON-RPC over stdio (
protocolVersion: 2024-11-05).
Lightweight Model Context Protocol server for Blender written in Go, wrapped for npm distribution. One binary, minimal context, optional integrations (Poly Haven, Hyper3D, Sketchfab, Hunyuan) controlled via UI or env flags.
Overview
- Go MCP server:
blender-mcp-go - Blender bridge add-on: simple TCP server that executes commands in Blender
- npm wrapper: cross-platform binaries in
dist/, launcher atnpm/bin/blender-mcp-go.js
Inspired by and referencing BlenderMCP (Python) project — see “References”.
Prerequisites
- Blender ≥ 3.6 (tested on 5.0.1)
- Go ≥ 1.22 (for building binaries)
- Node.js ≥ 18 (for npm wrapper & publishing)
Quick Setup
-
Build binaries (or use CI artifacts):
- Windows:
npm run build:win-x64 - Linux:
npm run build:linux-x64 - macOS ARM:
npm run build:darwin-arm64 - All:
npm run build:all
- Windows:
-
Install Blender bridge add-on:
- File: blender_bridge/blender_bridge.py or get it from: https://github.com/j4flmao/go_blender_mcp.git
- Blender → Edit → Preferences → Add-ons → Install → select the file → enable
- N-panel → MCP → Start Bridge (port 9876)
-
Add MCP server to Claude Desktop (
claude_desktop_config.json) — Recommended (npx):
{
"mcpServers": {
"blender": {
"command": "npx",
"args": ["@j4flmao/go_blender_mcp"],
"env": { }
}
}
}
Restart Claude Desktop after editing.
Add to OpenCode
OpenCode uses a different config format with mcp as root key and command as an array.
Global config location:
- Windows:
%APPDATA%\opencode\opencode.json - macOS / Linux:
~/.config/opencode/opencode.json
Recommended (npx):
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"blender": {
"type": "local",
"command": ["npx", "-y", "@j4flmao/go_blender_mcp"],
"enabled": true
}
}
}
Or via project config — create opencode.json in your project root:
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"blender": {
"type": "local",
"command": ["npx", "-y", "@j4flmao/go_blender_mcp"],
"enabled": true
}
}
}
Notes for OpenCode:
- Config key is
mcp(notmcpServers) commandmust be an array:["npx", "-y", "@j4flmao/go_blender_mcp"]- Must include
"type": "local"for stdio servers - Restart OpenCode after editing config
Add to Amp (ampcode.com)
Amp uses the same MCP schema as Claude, just under the amp.mcpServers key in settings.json.
Settings file location:
- Windows:
%APPDATA%\amp\settings.json - macOS / Linux:
~/.config/amp/settings.json - VS Code: Settings → Extensions → Amp → MCP Servers (or edit
settings.jsondirectly)
Recommended (npx):
{
"amp.mcpServers": {
"blender": {
"command": "npx",
"args": ["-y", "@j4flmao/go_blender_mcp"],
"env": {}
}
}
}
Or via CLI (no manual file edit):
amp mcp add blender -- npx -y @j4flmao/go_blender_mcp
One-shot test without persisting config:
amp --mcp-config "{\"blender\":{\"command\":\"npx\",\"args\":[\"-y\",\"@j4flmao/go_blender_mcp\"]}}" -x "List all objects in the current Blender scene"
Notes for Amp:
- Workspace-level configs in
.amp/settings.jsonrequireamp mcp approve blenderbefore first run. - To restrict which tools are exposed (recommended to keep context lean), use
includeTools:"blender": { "command": "npx", "args": ["-y", "@j4flmao/go_blender_mcp"], "includeTools": ["get_scene_info", "list_objects", "create_object", "exec_python", "render_scene"] } - Verify Amp picks it up:
amp mcp doctor→ should listblenderwith the tool count.
-
Optional integrations (UI-driven):
- In Blender N-panel, open “Integrations”
- Tick Sketchfab / Hyper3D / Hunyuan / Poly Haven
- Enter API keys where applicable
- Tools will respect the current toggles at call time
-
npm usage (as a CLI):
- Recommended:
npx @j4flmao/go_blender_mcp - Optional:
npm start(launches platform-specific binary fromnpm/dist/)
- Recommended:
CI/CD
- GitHub Actions workflow builds Windows/Linux/macOS and publishes npm if
NPM_TOKENis set - See .github/workflows/ci.yml
Tools (high level)
- Core: scene info, list/get/move/create/delete objects, materials, render, set engine, exec Python
- Optional:
- Poly Haven: HDRI/texture/model import
- Sketchfab: model search (downloadable/animated/rigged filters)
- Hyper3D: job submission (Rodin)
- Hunyuan: placeholder for image→3D
Result Preview

References
- BlenderMCP (Python, official repo): https://github.com/ahujasid/blender-mcp
Notes
- Bridge now executes ops on Blender main thread via a small timer/queue to avoid crashes.
- Tools always list optionals; call-time checks ensure disabled integrations return a clear message.
Troubleshooting
- Bridge not running: open Blender N-panel → MCP → Start Bridge; ensure port 9876 is free.
- Sketchfab returns non-character results: use filters (
animated=true,rigged=true) or refine query. - Render slow: lower samples or use EEVEE for previews.
- Binary missing after install: run
npm run build:allor ensure CI artifacts are available. - Claude doesn’t see tools: verify config path uses absolute path; restart Claude after changes.
Contributing
- Fork and create feature branches.
- Keep Go code formatted (
gofmt -w .) and avoid adding heavy dependencies. - Prefer concise one-line tool outputs to minimize MCP context.
- Pull Requests should include a short description and, when relevant, screenshots of Blender results.
License
MIT License. See LICENSE for details.
Acknowledgements
- Thanks to BlenderMCP community and integrations such as Poly Haven, Hyper3D (Rodin), Sketchfab, and Hunyuan.
- Blender trademark is owned by Blender Foundation.
