Godot MCP Docs
MCP server for godot docs
Installation
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Documentation
Godot MCP Documentation Server
A Model Context Protocol (MCP) server that provides AI assistants with access to the complete Godot Engine documentation, helping developers with Godot development by serving documentation directly to LLMs.
Purpose
This server bridges the gap between AI assistants and Godot documentation, allowing developers to get instant, accurate answers about Godot classes, tutorials, and features without leaving their AI chat interface.
Deployment
-
Clone the repository:
git clone https://github.com/Nihilantropy/godot-mcp-docs.git cd godot-mcp-docs -
Build the Docker image:
docker build -f deploy/Dockerfile -t godot-mcp-docs:local . -
Configure your MCP client (Claude Desktop example):
{ "mcpServers": { "godot-mcp-docs": { "command": "docker", "args": [ "run", "--rm", "-i", "godot-mcp-docs:local" ] } } }
Documentation Structure
The server provides access to the complete official Godot documentation with this structure:
docs/
βββ _styleguides
βββ _tools
β βββ redirects
βββ about
βββ classes
βββ community
β βββ asset_library
βββ contributing
β βββ development
β β βββ compiling
β β βββ configuring_an_ide
β β βββ core_and_modules
β β βββ debugging
β β β βββ vulkan
β β βββ editor
β β βββ file_formats
β βββ documentation
β βββ workflow
βββ getting_started
β βββ first_2d_game
β βββ first_3d_game
β βββ introduction
β βββ step_by_step
βββ img
βββ tutorials
βββ 2d
βββ 3d
β βββ global_illumination
β βββ particles
β βββ procedural_geometry
βββ animation
βββ assets_pipeline
β βββ escn_exporter
β βββ importing_3d_scenes
βββ audio
βββ best_practices
βββ editor
βββ export
βββ i18n
βββ inputs
βββ io
βββ math
βββ migrating
βββ navigation
βββ networking
βββ performance
β βββ vertex_animation
βββ physics
β βββ interpolation
βββ platform
β βββ android
β βββ ios
β βββ web
βββ plugins
β βββ editor
βββ rendering
βββ scripting
β βββ c_sharp
β β βββ diagnostics
β βββ cpp
β βββ debug
β βββ gdextension
β βββ gdscript
βββ shaders
β βββ shader_reference
β βββ your_first_shader
βββ ui
βββ xr
Available Tools
get_documentation_tree()- Get a tree-style overview of the entire documentation structureget_documentation_file(file_path: str)- Retrieve the content of specific documentation files
Sample Usage
Explore documentation structure:
What documentation is available for Godot?
Get specific class documentation:
Show me the documentation for CharacterBody2D
Learn about tutorials:
What tutorials are available for 2D game development?
Get specific tutorial content:
Show me the first 2D game tutorial
Compare classes:
What's the difference between Node2D and CharacterBody2D?
Recommended System Prompt
For optimal results when working with Godot, use this system prompt:
"When working with Godot game development questions, always search for the latest available documentation using the godot-mcp-docs tools. Start with
get_documentation_tree()to understand the documentation structure, then useget_documentation_file()to retrieve specific information about classes, tutorials, or features. Prioritize official Godot documentation over general knowledge when providing Godot-related assistance."
Screenshots
MCP Integration in Claude Desktop

Documentation Access Example

Updating Documentation
To update to a newer version of Godot documentation:
Option 1: Rebuild the image
docker build -f deploy/Dockerfile -t godot-mcp-docs:local . --no-cache
Option 2: Update manually inside container
docker run -it --entrypoint /bin/bash godot-mcp-docs:local
# Inside container:
python docs_converter/godot_docs_converter.py
tree docs/. > docs/docs_tree.txt
License
This project is licensed under the MIT License - see the LICENSE file for details.
The Godot documentation content follows the original Godot documentation licensing:
- Documentation content (excluding
classes/folder): CC BY 3.0 - Class reference files (
classes/folder): MIT License - Attribution: "Juan Linietsky, Ariel Manzur and the Godot community"
