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MCP server · Gaming

GodotLens

15 semantic GDScript analysis tools via Godot's built-in LSP: navigation, references, rename.

Unclaimed gaming
37Low

Scored 6 months ago · breakdown

About GodotLens

GodotLens is an MCP server in the Gaming category: 15 semantic GDScript analysis tools via Godot's built-in LSP: navigation, references, rename.

Install

Claude Code
claude mcp add godotlens -- npx -y godotlens-mcp
npx
npx -y godotlens-mcp
uvx
uvx godotlens-mcp
pip
pip install godotlens-mcp

This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.

Tools (7)

gdscript_definitionWhere a symbol is defined.

Parameters not published.

gdscript_findLocate a declaration **by name**. Returns a position the tools below accept directly.

Parameters not published.

gdscript_hoverType information and documentation for a symbol.

Parameters not published.

gdscript_referencesEvery reference project-wide. On 4.6+ this reparses every `.gd` file, so it is not cheap.

Parameters not published.

gdscript_references_in_fileOccurrences within one file. Much cheaper. Godot 4.7+.

Parameters not published.

gdscript_signature_helpParameter info at a call site.

Parameters not published.

gdscript_symbolsThe symbol tree of a file.

Parameters not published.

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README

GodotLens: AI-First Code Analysis for GDScript

GitHub Release npm PyPI

An MCP server providing 15 semantic analysis tools for GDScript, powered by Godot's built-in Language Server.

Built for AI Agents

AI coding agents work with text files but lack semantic understanding of GDScript. When an agent uses grep to find usages of a function, it cannot distinguish a function call from a comment containing the same name, a signal declaration from a signal emission, or an overridden method from an unrelated function.

GodotLens bridges this gap by exposing Godot's built-in Language Server through the Model Context Protocol (MCP), giving AI agents compiler-accurate code intelligence for GDScript — go to definition, find references, diagnostics, rename, and more.

Example: Finding all usages of _on_player_hit:

Approach Result
grep "_on_player_hit" 12 matches including comments, strings, and similarly named functions
gdscript_references Exactly 4 call sites where _on_player_hit is invoked

Prerequisites

  • Godot 4.x editor must be running with your project open — Godot's LSP server starts automatically when the editor opens a project
  • Python 3.10+ (for pip install) or Node.js 16+ (for npx)

Quick Start

Option A: npx (recommended for MCP clients)

Add to your MCP configuration (e.g., .mcp.json for Claude Code):

{
  "mcpServers": {
    "godotlens": {
      "command": "npx",
      "args": ["-y", "godotlens-mcp"]
    }
  }
}

The npm package bundles the full server (~20 KB of Python). Zero external Python dependencies.

Option B: pip

pip install godotlens-mcp
{
  "mcpServers": {
    "godotlens": {
      "command": "godotlens-mcp"
    }
  }
}

Configuration

Environment Variable Default Description
GODOT_LSP_HOST 127.0.0.1 Godot LSP server host
GODOT_LSP_PORT 6005 Godot LSP server port

Tools

Health

Tool Description
gdscript_status Check connection to Godot LSP. Use to verify editor is running before other tools.

Navigation (6 tools)

Tool Description
gdscript_definition Navigate to where a symbol is defined. Returns file path and line number.
gdscript_declaration Navigate to the declaration site of a symbol.
gdscript_references Find all references to a symbol across the project. Essential for impact analysis before refactoring.
gdscript_hover Get type information and documentation for a symbol. Use to understand types and return values.
gdscript_symbols List all symbols (classes, functions, variables, signals) in a file. Use to explore file structure.
gdscript_signature_help Get function signature and parameter info at a call site.

Refactoring

Tool Description
gdscript_rename Rename a symbol across all files. Workflow: references to preview impact, rename, then sync.

Synchronization (3 tools)

Tool Description
gdscript_sync_file Sync a modified file with the LSP and get updated diagnostics. Call after editing .gd files.
gdscript_sync_files Batch sync multiple modified files. More efficient than syncing individually.
gdscript_delete_file Notify LSP a file was deleted. Clears stale diagnostics.

Batch Operations (3 tools)

Tool Description
gdscript_symbols_batch Get symbols from multiple files in one call.
gdscript_definitions_batch Get definitions for multiple positions in one call.
gdscript_references_batch Find references for multiple symbols in one call. Use for bulk impact analysis.

Diagnostics

Tool Description
gdscript_diagnostics Get compiler errors and warnings. Workflow: edit, sync, then diagnostics to verify.

Architecture

┌──────────────┐         ┌────────────────────┐         ┌───────────────────┐
│   AI Agent   │  stdio  │  GodotLens (MCP)   │   TCP   │  Godot Editor     │
│ (Claude, etc)├────────►│  JSON-RPC 2.0      ├────────►│  Built-in LSP     │
│              │◄────────┤  Python 3.10+      │◄────────┤  Port 6005        │
└──────────────┘         └────────────────────┘         └───────────────────┘

GodotLens acts as a bridge between the AI agent and Godot's built-in Language Server. The AI agent communicates with GodotLens via MCP (JSON-RPC over stdio). GodotLens translates MCP tool calls into LSP requests and sends them to the Godot editor over TCP. Responses are compacted for efficient AI consumption.

Zero dependencies — the server uses only the Python standard library. The MCP and LSP protocols are implemented directly, keeping the server lightweight and self-contained.

Important: File Synchronization

Godot's LSP does not automatically detect file changes made outside the editor. When the AI agent modifies a .gd file, it should call gdscript_sync_file or gdscript_sync_files so the LSP re-analyzes the changed code. Without this, diagnostics and navigation results may be stale.

Recommended workflow:

  1. Use GodotLens tools to analyze code
  2. Write changes to files
  3. Call gdscript_sync_file to refresh LSP state
  4. Use GodotLens tools to verify changes

Coordinate System

All line and character parameters are 0-indexed, matching the LSP specification:

  • Line 0, Character 0 = first character of the file

License

MIT License — see LICENSE for details.

README copy captured when this server was indexed; it may lag the repository. The original is authoritative.

Questions

About GodotLens

How do I install GodotLens?

Run claude mcp add godotlens -- npx -y godotlens-mcp, then add the server to your MCP client's configuration.

Is GodotLens safe to use with an AI agent?

Its trust score is 37 out of 100 (low). It passes 1 of the 1 static security checks run so far. It has no ConduID identity yet, so agent calls to it are not receipted.

Is GodotLens still maintained?

Conduid hasn't recorded a commit date for this repository yet. Check the repository directly for recent activity.