io.github.paradoxsyn/rivemcp
MCP server for creating and editing Rive (.riv) animation files. 139 tools for AI-driven animation.
Ask AI about io.github.paradoxsyn/rivemcp
Powered by Claude Β· Grounded in docs
I know everything about io.github.paradoxsyn/rivemcp. Ask me about installation, configuration, usage, or troubleshooting.
0/500
Reviews
Documentation
RiveMCP
MCP server for programmatically creating and editing Rive animation files. Let AI build your animations.
What is RiveMCP?
RiveMCP exposes 139 MCP tools that let any AI assistant (Claude, GPT, etc.) create complete Rive animations from natural language. Describe what you want, and the AI builds it β shapes, colors, animations, state machines, physics, and more β then exports a .riv file you can use in your app or a .rev file you can open in the Rive Editor.
Quick Start
Install via npm (recommended)
npm install -g rivemcp
This automatically downloads the correct binary for your platform. No Node.js runtime needed at execution time.
Configure your AI client
Claude Desktop (claude_desktop_config.json):
{
"mcpServers": {
"rivemcp": {
"command": "npx",
"args": ["-y", "rivemcp"]
}
}
}
Claude Code:
claude mcp add rivemcp -- npx -y rivemcp
Cursor / VS Code (settings.json):
{
"mcp.servers": {
"rivemcp": {
"command": "npx",
"args": ["-y", "rivemcp"]
}
}
}
Manual install (alternative)
Download the binary for your platform from Releases:
| Platform | Binary |
|---|---|
| Windows x64 | rivemcp-win-x64.exe |
| Linux x64 | rivemcp-linux-x64 |
| macOS Intel | rivemcp-macos-x64 |
| macOS Apple Silicon | rivemcp-macos-arm64 |
chmod +x rivemcp-macos-arm64
# macOS only β remove quarantine:
xattr -d com.apple.quarantine rivemcp-macos-arm64
Then point your MCP client at the binary path directly.
4. Start creating
Ask your AI to create animations:
"Create a bouncing ball animation with a blue gradient background"
"Build a loading spinner with 3 dots that pulse in sequence"
"Make a button that changes color on hover with a state machine"
The AI will use RiveMCP's tools to build the animation, then export a .riv file.
Features
Shapes & Styling
Rectangles, ellipses, triangles, polygons, stars, custom vector paths. Solid fills, gradient fills, strokes, dash paths, trim paths, feathering, blend modes.
Animation
Keyframe animations with linear, cubic, and elastic interpolation. Animate any property β position, size, rotation, scale, opacity, color.
State Machines
Interactive animations with triggers, boolean and number inputs, transitions with conditions, listeners for pointer events.
Physics (HLAPI)
Bake realistic physics into keyframes at compile time β gravity, bounce, wind, spring forces. No runtime physics engine needed.
Prefabs & Particles
Spawn shapes from templates (rocks, dust clouds, sparks, rain, snow, bubbles). Emit particle systems with physics.
Scene Composition
Describe an entire scene in one call β backgrounds, shapes, motion, timing β and get a complete .riv file.
Text & Fonts
Rich text with multiple runs, custom fonts, text modifiers, follow-path text.
Images & Assets
Embed images, audio, Lottie animations, and SVGs. Mesh deformation for image warping.
Bones & Skinning
Skeletal animation with bones, IK constraints, skins, and tendons.
Nested Artboards
Reusable components via nested artboards with animation and state machine control.
Data Binding
ViewModels with typed properties, instances, data converters, and formula tokens.
Import & Roundtrip
Load existing .riv files, modify them, and re-export. Lossless roundtrip for unmodified content.
Rive Editor Export
Export .rev files that open directly in the Rive Desktop Editor for further manual editing.
Tool Categories
| Category | Tools | Description |
|---|---|---|
| Project | 3 | Create projects, artboards, list objects |
| Shapes | 8 | Rectangles, ellipses, triangles, polygons, stars, paths |
| Styling | 10 | Fills, strokes, gradients, dash/trim paths, feathering |
| Animation | 3 | Keyframes with cubic/elastic interpolation |
| State Machine | 10 | Inputs, states, transitions, conditions, listeners |
| Text | 8 | Text objects, runs, fonts, modifiers |
| Images | 3 | Image assets, embedding, mesh deformation |
| Bones | 6 | Skeletal animation, IK constraints, skinning |
| Nested | 6 | Nested artboards, animations, state machines |
| Events | 3 | Custom events, open URL events, properties |
| Data Binding | 12 | ViewModels, instances, converters, bindings |
| Advanced | 40+ | Layout, scroll, audio, scripting, N-slice, and more |
| HLAPI | 10 | Physics, prefabs, particles, scene composition |
| Sprite | 5 | Sprite sheet slicing, background removal, normalization |
| Import/Export | 2 | Load .riv files, export .riv or .rev |
| Edit | 3 | Update, remove, and inspect objects |
Licensing
RiveMCP includes 3 free exports per machine. After that, a license key is required.
Get a license at rivemcp.stunning.gg
Set your key:
export RIVEMCP_LICENSE_KEY=your-key-here
Requirements
- No dependencies β standalone binary, no Node.js required
- Works with any MCP-compatible client (Claude Desktop, Claude Code, Cursor, VS Code, etc.)
- macOS, Windows, or Linux
