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Ludo MCP

Generate game assets using AI: sprites, 3D models, animations, spritesheets, sound effects, music, and voice. Perfect for game developers and creative projects

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About Ludo MCP

Ludo MCP is an MCP server published by Ludo-AI in the AI category: generate game assets using AI: sprites, 3D models, animations, spritesheets, sound effects, music, and voice. Perfect for game developers and creative projects. It has been installed 0 times through Conduid.

Six months or more without a commit doesn't mean the server is broken, but check the open issues (0) before depending on it in production.

Install

Install
npx ludo-mcp

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README

Ludo AI MCP Server

Generate game assets using AI through the Model Context Protocol (MCP).

Features

Category Capabilities
Images Sprites, icons, screenshots, backgrounds, UI assets, textures, background removal
3D Models Convert 2D images to GLB models with PBR textures
Animation Animated spritesheets from static sprites (4-64 frames), motion transfer from video or presets
Video Generate short videos from images (3-10 seconds)
Audio Sound effects, background music, character voices, TTS

Quick Start

1. Get an API Key

Sign up at ludo.ai and get your API key from app.ludo.ai.

2. Configure Your MCP Client

Claude Desktop

Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):

{
  "mcpServers": {
    "ludo": {
      "url": "https://mcp.ludo.ai/mcp",
      "headers": {
        "Authorization": "ApiKey YOUR_API_KEY"
      }
    }
  }
}

Cursor

Add to your MCP settings in Cursor preferences:

{
  "mcpServers": {
    "ludo": {
      "url": "https://mcp.ludo.ai/mcp",
      "headers": {
        "Authorization": "ApiKey YOUR_API_KEY"
      }
    }
  }
}

Available Tools

Image Generation (createImage)

Generate sprites, icons, backgrounds, UI assets, and textures.

Parameter Required Description
prompt Yes Detailed description of the image
image_type Yes sprite, icon, screenshot, art, asset, sprite-vfx, ui_asset, fixed_background, texture, 3d, generic
art_style No Pixel Art (16-Bit), Pixel Art (8-Bit), Low Poly, Cartoonish, Stylized 3D, Flat Design, Anime/Manga, Voxel Art, etc.
perspective No Side-Scroll, Top-Down, Isometric, First-Person, Third-Person, 2.5D
aspect_ratio No default, ar_1_1, ar_4_3, ar_16_9, ar_9_16
n No Number of variations (1-8, default: 1)
request_id No Client-provided ID to retrieve results later

Credits: 0.5 per image


Edit Image (editImage)

Modify an existing image using text instructions (smart editing).

Parameter Required Description
image Yes URL or base64-encoded image to edit
prompt Yes Description of changes (e.g., "remove the background", "make it darker", "add clouds to the sky")
reference_image No URL or base64 reference image for style/content guidance
n No Number of variations (1-4, default: 1)
request_id No Client-provided ID to retrieve results later

Credits: 0.5 per image


Generate with Style (generateWithStyle)

Generate new content while maintaining the visual style of a reference image.

Parameter Required Description
style_image Yes URL or base64-encoded reference image for style matching
prompt Yes Description of what to generate (e.g., "a warrior character", "a treasure chest")
image_type Yes sprite, icon, screenshot, art, asset, sprite-vfx, ui_asset, fixed_background, texture, 3d, generic
n No Number of variations (1-4, default: 1)
request_id No Client-provided ID to retrieve results later

Credits: 0.5 per image


Generate Pose (generatePose)

Generate a new pose for an existing sprite. Use this BEFORE animateSprite to get the best animation results - the starting pose should match your intended animation.

Parameter Required Description
image Yes URL or base64-encoded sprite image
pose Yes Target pose: Idle (Front), Idle (Back), Walk / Run (Left), Attack Ready, Jumping, Crouching, Flying, Defending / Blocking, or any custom description
description No Additional instructions to guide pose generation
n No Number of variations (1-4, default: 1)
request_id No Client-provided ID to retrieve results later

Returns: url, pose, motion_prompt

Example workflow:

  1. Generate a "Walk / Run (Left)" pose with generatePose
  2. Use the returned motion_prompt directly in animateSprite for optimal animation results

Credits: 0.5 per image


Remove Background (removeImageBackground)

Remove the background from an image, returning a transparent PNG.

Parameter Required Description
image Yes URL or base64-encoded image
request_id No Client-provided ID to retrieve results later

Returns: url (transparent PNG)

Credits: 0.5 per image


3D Model Generation (create3DModel)

Convert a 2D image to a 3D GLB model with textures.

Parameter Required Description
image Yes URL or base64-encoded image
texture_type No pbr (default), simple, none
texture_size No 1024, 2048 (default)
target_num_faces No Triangle count 1,000-200,000 (default: 50,000)
request_id No Client-provided ID to retrieve results later

Returns: model_url (GLB file) + 4 snapshot images from different angles

Credits: 3 per model Processing time: 60-120 seconds


Sprite Animation (animateSprite)

Create animated spritesheets from static images.

Parameter Required Description
initial_image Yes URL or base64 of the starting frame
motion_prompt Yes Animation description (e.g., "walking cycle", "idle breathing", "attack slash")
image_type No sprite, sprite-vfx, ui_asset
frames No 4, 9, 16, 25, 36 (default), 49, 64
frame_size No 64, 128, 256 (default), 0 (max resolution)
loop No Seamless loop (default: true)
model No standard (default) or new (higher quality)
duration No Standard: 1.2-3s, New: 4s
final_image No Ending frame for interpolation
gif No Generate an animated GIF (default: false)
individual_frames No Extract individual frame images (default: false)
spritesheet_with_background No Also return the spritesheet with background intact, before background removal (default: false)
request_id No Client-provided ID to retrieve results later

Returns: spritesheet_url, video_url, gif_url, individual_frame_urls, spritesheet_with_background_url, individual_frame_with_background_urls, num_frames, num_cols, num_rows

Credits: 5 per animation Processing time: 30-90 seconds


Animation Presets (listAnimationPresets)

List available animation presets for use with motion transfer. Returns preset animations, perspectives, and directions — no video URLs are exposed.

Returns:

  • animations — Array of presets with id, name, category, description, duration, preview_url
  • perspectives — Array with id, name, description (all animations support all perspectives)
  • directions["N", "NE", "E", "SE", "S", "SW", "W", "NW"] (all animations support all directions)

Credits: Free


Motion Transfer (transferMotion)

Transfer motion from a video or animation preset onto a static sprite, producing an animated spritesheet.

Parameter Required Description
image Yes URL or base64-encoded sprite image
video No URL of the video to use as motion source. You can use videos from the animateSprite endpoint or provide your own. Videos up to 4 seconds will produce better results. Either video or preset_id + perspective + direction must be provided.
preset_id No ID of an animation preset to use instead of a video URL. Use the animation-presets endpoint to list available presets. When using a preset, perspective and direction are required.
direction No Direction for the animation preset. When using a preset, direction is required. Values: N, NE, E, SE, S, SW, W, NW
perspective No Perspective ID to use with the animation preset. When using a preset, perspective is required.
frames No Number of frames in the output spritesheet
frame_size No Size of each frame in pixels
loop No Trim animation for seamless loop
crop No Crop frames to fit content
margin_ratio No Padding around sprite (0.0-1.0)
margin_ratio_mode No manual (default), none
gif No Generate an animated GIF (default: false)
individual_frames No Extract individual frame images (default: false)
spritesheet_with_background No Also return the spritesheet with background intact, before background removal (default: false)
request_id No Client-provided ID to retrieve results later

Returns: spritesheet_url, video_url, gif_url, individual_frame_urls, spritesheet_with_background_url, individual_frame_with_background_urls, num_frames, num_cols, num_rows

Credits: 5 per transfer


Video Generation (createVideo)

Generate short videos from images.

Parameter Required Description
image Yes URL or base64 starting frame
prompt Yes Motion description (e.g., "camera zooms in", "character walks forward")
duration No 3, 5 (default), 8, 10 seconds
model No standard (default) or new
final_image No Ending frame for interpolation
request_id No Client-provided ID to retrieve results later

Credits: 3s=5, 5s=8, 8s=12, 10s=15


Sound Effect Generation (createSoundEffect)

Generate game sound effects from text descriptions.

Parameter Required Description
description Yes Sound description (e.g., "laser gun firing", "footsteps on gravel", "coin pickup")
duration No 0-10 seconds (0 = automatic)
request_id No Client-provided ID to retrieve results later

Credits: 3 per sound


Music Generation (createMusic)

Generate background music and themes.

Parameter Required Description
description Yes Music description (e.g., "epic orchestral battle theme", "calm piano melody", "8-bit chiptune")
lyrics No Optional lyrics for vocal tracks
request_id No Client-provided ID to retrieve results later

Credits: 3 per track


Voice Generation (createVoice)

Generate unique character voices.

Parameter Required Description
voice_description Yes Character description (e.g., "gruff old warrior", "cheerful young girl")
text Yes Text to speak (max 200 characters)
type No human (default) or non-human
request_id No Client-provided ID to retrieve results later

Credits: 3 per voice


Text-to-Speech (createSpeech)

Clone a voice from an audio sample.

Parameter Required Description
text Yes Text to speak (max 1000 characters)
sample Yes URL or base64 audio sample for voice cloning
request_id No Client-provided ID to retrieve results later

Credits: 3 per generation


Text-to-Speech Preset (createSpeechPreset)

Use preset voices for text-to-speech.

Parameter Required Description
text Yes Text to speak (max 1000 characters)
voice_preset_id Yes Serious woman, Wise woman, Calm woman, Patient man, Determined man, Deep voice man, Teen boy, Sweet girl, etc.
emotion No Default, Happy, Sad, Angry, Fearful, Surprised, Neutral
language No auto, English, Spanish, French, German, Japanese, Korean, etc.
request_id No Client-provided ID to retrieve results later

Credits: 3 per generation


Retrieve Image Results (getImageResults)

Retrieve your recent API-generated images.

Parameter Required Description
request_id No Filter to a specific request

Returns: Array of image objects with url, request_id, created_at

Credits: Free


Retrieve Sprite Results (getSpriteResults)

Retrieve your recent API-generated spritesheets.

Parameter Required Description
request_id No Filter to a specific request

Returns: Array of spritesheet objects with request_id, created_at

Credits: Free


Retrieve Video Results (getVideoResults)

Retrieve your recent API-generated videos.

Parameter Required Description
request_id No Filter to a specific request

Returns: Array of video objects with url, request_id, created_at

Credits: Free


Retrieve Audio Results (getAudioResults)

Retrieve your recent API-generated audio.

Parameter Required Description
request_id No Filter to a specific request

Returns: Array of audio objects with request_id, created_at

Credits: Free


Retrieve 3D Model Results (get3DModelResults)

Retrieve your recent API-generated 3D models.

Parameter Required Description
request_id No Filter to a specific request

Returns: Array of 3D asset objects with request_id, created_at

Credits: Free


Async Usage

You can use request_id to build fire-and-forget workflows. Tag any generation request with a request_id, then poll the corresponding results endpoint to pick up the output when it's ready — no need to keep the connection open.

  1. Pass a request_id in your generation request
  2. Poll the corresponding results endpoint to retrieve the output
# Fire off a sprite animation
animateSprite with request_id="my-anim-001", initial_image="url", motion_prompt="walking"

# Retrieve the result whenever you're ready
getSpriteResults with request_id="my-anim-001"

All generation endpoints accept an optional request_id parameter. Results are available for 7 days and each results endpoint returns up to 100 recent API-generated assets.


Asset URL Expiration

All generated asset URLs (images, spritesheets, videos, audio, 3D models) are temporary and expire after 7 days. If you need to keep an asset, download it before it expires.


Example Prompts

Creating Game Assets

Create a pixel art knight character with sword and shield, side view, 16-bit style
Generate an isometric treasure chest icon for a mobile RPG
Create a low-poly stylized tree for a casual mobile game

Animations

Animate this character with a smooth walking cycle, 16 frames
Create an idle breathing animation for this character sprite
Animate this fire sprite as a looping VFX effect

Audio

Create a satisfying coin pickup sound effect for a platformer
Generate an epic orchestral boss battle theme, intense and dramatic
Create a voice for a wise old wizard saying "The journey begins now"

API Documentation

Full API documentation with all parameters and response formats: api.ludo.ai/api-documentation

Support

License

Proprietary - See ludo.ai/terms for terms of service.

README mirrored from the source repository 3 months ago. The original is authoritative.

Questions

About Ludo MCP

How do I install Ludo MCP?

Run npx ludo-mcp, then add the server to your MCP client's configuration. Conduid has recorded 0 installs, so the command is known to work with current clients.

Is Ludo MCP safe to use with an AI agent?

Its trust score is 51 out of 100 (fair). It passes 0 of 1 static security checks; the failures are listed above. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Ludo MCP still maintained?

The last commit was 6 months ago, with 0 open issues. That's long enough that you should check whether the maintainer is responding to issues before depending on it.