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MCP server · Gaming

Minesweeper Game MCP

Enable users to create and play customizable Minesweeper games through AI assistants. Manage multiple game boards with flexible sizes and mine counts, and interact with the game via revealing and flagging cells. Visualize game state with ASCII art and track win/loss conditions seamlessly.

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Scored 6 months ago · breakdown

About Minesweeper Game MCP

Minesweeper Game MCP is an MCP server in the Gaming category: enable users to create and play customizable Minesweeper games through AI assistants. Manage multiple game boards with flexible sizes and mine counts, and interact with the game via revealing and flagging cells. Visualize game state with ASCII art and track win/loss conditions seamlessly.

Install

From source
git clone https://github.com/Vic563/mindsweeper-mcp

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README

Minesweeper MCP Server

A Model Context Protocol (MCP) server that provides Minesweeper game functionality. Users can create custom-sized Minesweeper boards and play the classic game through AI assistants.

Features

  • Custom Board Sizes: Create Minesweeper boards of any size (up to 50x50)
  • Flexible Mine Count: Set any number of mines (within reasonable limits)
  • Multiple Games: Manage multiple concurrent game boards
  • Visual Display: ASCII art representation of the game board
  • Game State Tracking: Win/loss detection and timing
  • Cell Operations: Reveal cells, flag/unflag suspected mines

Installation

  1. Clone or download this repository
  2. Install dependencies:
    npm install
    
  3. Build the TypeScript code:
    npm run build
    
  4. Start the server:
    npm start
    

Available Tools

create_board

Create a new Minesweeper board with custom dimensions and mine count.

Parameters:

  • id (string): Unique identifier for the board
  • width (number): Number of columns (1-50)
  • height (number): Number of rows (1-50)
  • mineCount (number): Number of mines to place

Example:

Create a 10x10 board with 15 mines, ID "game1"

reveal_cell

Reveal a cell on the board. If it's a mine, the game ends. If it's empty, adjacent cells may be automatically revealed.

Parameters:

  • boardId (string): ID of the board
  • x (number): Column coordinate (0-based)
  • y (number): Row coordinate (0-based)

Example:

Reveal cell at position (5, 3) on board "game1"

flag_cell

Flag or unflag a cell as a suspected mine.

Parameters:

  • boardId (string): ID of the board
  • x (number): Column coordinate (0-based)
  • y (number): Row coordinate (0-based)

Example:

Flag cell at position (2, 7) on board "game1"

get_board

Display the current state of a board.

Parameters:

  • boardId (string): ID of the board to display

list_boards

List all active game boards with their status.

Parameters: None

delete_board

Delete a game board.

Parameters:

  • boardId (string): ID of the board to delete

Game Symbols

  • . = Hidden cell
  • F = Flagged cell
  • * = Mine (revealed when game ends)
  • 1-8 = Number of neighboring mines
  • (space) = Empty cell with no neighboring mines

Example Game Flow

  1. Create a board:

    create_board with id="easy", width=9, height=9, mineCount=10
    
  2. Start revealing cells:

    reveal_cell on board="easy" at x=4, y=4
    
  3. Flag suspected mines:

    flag_cell on board="easy" at x=0, y=0
    
  4. Check board status:

    get_board for boardId="easy"
    
  5. Continue until you win or hit a mine!

Game Rules

  • Objective: Reveal all cells that don't contain mines
  • Winning: Reveal all non-mine cells
  • Losing: Reveal a cell containing a mine
  • Numbers: Show count of mines in the 8 adjacent cells
  • Flagging: Mark cells you suspect contain mines (prevents accidental revelation)
  • Auto-reveal: When you reveal an empty cell (0 neighbors), all adjacent cells are automatically revealed

Development

Project Structure

src/
├── index.ts          # Main MCP server implementation
└── minesweeper.ts    # Core game logic and types

Scripts

  • npm run build - Compile TypeScript to JavaScript
  • npm run dev - Watch mode for development
  • npm start - Run the compiled server

Integration with AI Assistants

This MCP server can be integrated with AI assistants that support the Model Context Protocol, such as Claude Desktop. The AI can help you:

  • Create boards with optimal mine distributions
  • Suggest strategic moves
  • Analyze board patterns
  • Track multiple games simultaneously

License

MIT License - feel free to use and modify as needed!

README copy captured when this server was indexed; it may lag the repository. The original is authoritative.

Questions

About Minesweeper Game MCP

How do I install Minesweeper Game MCP?

No package has been published for this server, so install it from source: clone the repository and follow its README.

Is Minesweeper Game MCP safe to use with an AI agent?

Its trust score is 34 out of 100 (low). It passes 1 of the 1 static security checks run so far. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Minesweeper Game MCP still maintained?

Conduid hasn't recorded a commit date for this repository yet. Check the repository directly for recent activity.