About Patina Unity MCP
Patina Unity MCP is an MCP server in the Gaming category: control the Unity Editor from MCP hosts through a local Rust server and C# Unity bridge.
Install
claude mcp add patina-unity-mcp -- npx -y com.taygunsavas.patina-unity-mcpnpx -y com.taygunsavas.patina-unity-mcpThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
Tools (5)
get_hierarchyRetrieve the active scene's GameObject tree as nested JSON; supports `max_depth` and `name_filter`
Parameters not published.
get_scene_infoActive scene metadata (name, path, build index, root count, dirty state); pass `include_all_scenes` for all loaded scenes
Parameters not published.
new_sceneCreate and save a new scene with optional empty or default-game-objects setup
Parameters not published.
open_sceneOpen a scene by project-relative path; `mode` single (default) or additive
Parameters not published.
save_sceneSave the active scene or any loaded scene; supports Save As
Parameters not published.
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