STS2 Agent
杀戮尖塔2的MOD,将杀戮尖塔2的游戏状态与操作暴露为本地 HTTP API 包装成 MCP Server,供支持 MCP 的AI客户端直接调用
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STS2 AI Agent
https://github.com/user-attachments/assets/89353468-a299-4315-9516-e520bcbfbd4b
中文版说明请见 README.zh-CN.md.
STS2 AI Agent is a Slay the Spire 2 mod + MCP server bundle:
STS2AIAgent: exposes game state and actions through a local HTTP APImcp_server: wraps that local API as an MCP server for AI clients
Detailed MCP tool documentation lives in mcp_server/README.md. If you want an agent workflow on top of it, start with skills/sts2-mcp-player/SKILL.md.
Quick Start
1. Install The Mod
After downloading and extracting the release package, copy these files into your game's mods/ directory:
STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json
The default Steam install path is usually:
C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2
Your final layout should look like this:
Slay the Spire 2/
mods/
STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json
2. Start The Game And Confirm The Mod Is Loaded
Launch the game normally so the mod can load with it.
Then open:
http://127.0.0.1:8080/health
If the endpoint responds, the mod is running.
3. Start The MCP Server
Prepare the environment first:
- Install
Python 3.11+ - Install
uv
Install uv on Windows:
powershell -ExecutionPolicy Bypass -c "irm https://astral.sh/uv/install.ps1 | iex"
On macOS:
brew install uv
Then start the default stdio MCP server.
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-stdio.ps1"
macOS / Linux:
./scripts/start-mcp-stdio.sh
This is the recommended default. Most desktop AI clients prefer stdio MCP integration.
4. Connect Your MCP Client
If your client supports command-based MCP startup, point its working directory at mcp_server/ and use:
uv run sts2-mcp-server
If your client works better over HTTP, start the network server instead.
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-network.ps1"
macOS / Linux:
./scripts/start-mcp-network.sh
Default MCP endpoint:
http://127.0.0.1:8765/mcp
What The Project Can Do
The current main branch provides a playable MCP integration for STS2, including:
- reading live game state
- listing currently legal actions
- driving combat, rewards, shops, map routing, events, rest sites, chests, capstone selection, and bundle selection
- enriched combat and run payloads (Ascension, act/boss ID, enemy/move ID) for AlphaZero training
resolve_rewardsatomic action for controlled reward resolution- reducing polling through SSE events
- exposing MCP over
stdioor HTTP - serving live game metadata for cards, relics, monsters, potions, and events via the Mod API
- supporting layered planner / combat agent handoff flows
increase_ascension/decrease_ascensioncontrols in character select
See mcp_server/README.md for the detailed tool surface.
FAQ
http://127.0.0.1:8080/health Does Not Open
Check these first:
- The game is actually running
STS2AIAgent.dll,STS2AIAgent.pck, andmod_id.jsonare all inside the game'smods/directory- The files were not duplicated or renamed by the OS
- You copied them into the Steam game directory, not the repository directory
The MCP Server Starts But Cannot Read Game State
That usually means mcp_server is running, but the in-game mod is not connected. Confirm:
- The game is running
http://127.0.0.1:8080/healthis reachable- The MCP server is still pointing at
http://127.0.0.1:8080
Should I Enable Debug Actions?
Usually no.
Developer-only actions such as run_console_command are disabled by default and should stay disabled in normal use and releases.
Building From Source
If you are building from source instead of using a release package:
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\build-mod.ps1" -Configuration Release
macOS / Linux:
./scripts/build-mod.sh --configuration Release
More complete environment, path-discovery, and validation notes are in build-and-env.md.
Repository Layout
STS2AIAgent/: game mod sourcemcp_server/: MCP server sourcescripts/: startup, build, and validation scriptsdocs/: supporting documentationskills/: companion skills
License
This project is licensed under the GNU Affero General Public License v3.0 only (AGPL-3.0-only).
