About Ue
Ue is an MCP server in the Gaming category: unreal Engine MCP server — 19 tools, 300+ actions for AI-driven editor control.
Install
claude mcp add ue -- npx -y ue-mcpnpx -y ue-mcpThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
Ask AI
Ask AI about Ue
Powered by Claude · Grounded in docs
Security checks
- ✓README presentThe repository ships documentation.
5 checks have not been run yet.
README
UE-MCP
Unreal Engine Model Context Protocol Server - gives AI assistants deep read/write access to the Unreal Editor through 19 category tools covering 450+ actions, plus a YAML flow engine for multi-step workflows.
flowchart LR
AI[AI Assistant] -->|stdio| MCP[MCP Server<br/>TypeScript / Node.js]
MCP -->|WebSocket<br/>JSON-RPC| Plugin[C++ Bridge Plugin<br/>inside Unreal Editor]
Plugin -->|UE API| Editor[Editor Subsystems]
MCP -->|direct fs| FS[Config INI<br/>C++ Headers<br/>Asset Listing]
Blueprints, materials, levels, actors, animation, VFX, landscape, PCG, foliage, audio, UI, physics, navigation, AI, GAS, networking, sequencer, build pipeline — all programmable through natural language.
Quick Start
npx ue-mcp init
The interactive setup will:
- Find your
.uproject(auto-detects in current directory) - Let you choose which tool categories to enable
- Deploy the C++ bridge plugin to your project
- Enable required UE plugins (Niagara, PCG, GAS, etc.)
- Detect and configure your MCP client (Claude Code, Claude Desktop, Cursor)
Restart the editor once after setup to load the bridge plugin. To update later: npx ue-mcp update
Then ask your AI:
project(action="get_status") — verify connection
level(action="get_outliner") — see what's in the level
asset(action="list") — browse project assets
Manual Configuration
If you prefer to configure manually, add to your MCP client config:
{
"mcpServers": {
"ue-mcp": {
"command": "npx",
"args": ["ue-mcp", "C:/path/to/MyGame.uproject"]
}
}
}
Documentation
- Getting Started — Installation, configuration, first run
- Architecture — How the pieces fit together
- Tool Reference - All 19 tools with 450+ actions
- Flows - YAML flow engine, custom tasks, rollback, hooks
- Configuration —
.ue-mcp.jsonand MCP client config - Neon Shrine Demo — Interactive guided demo
- Feedback — Agent feedback system
- Troubleshooting — Common issues and fixes
- Development — Building, testing, contributing
What Can It Do?
| Category | Examples |
|---|---|
| Levels | Place/move/delete actors, spawn lights and volumes, manage splines, actor bounds |
| Blueprints | Read/write graphs, add nodes, connect pins, compile, CDO property access |
| Materials | Create materials and instances, author expression graphs |
| Assets | CRUD, import meshes/textures/animations, datatables, mesh bounds/collision/nav |
| Animation | Anim blueprints, montages, blendspaces, skeletons |
| VFX | Niagara systems, emitters, parameters |
| Landscape | Sculpt terrain, paint layers, import heightmaps |
| PCG | Author and execute Procedural Content Generation graphs |
| Gameplay | Physics, collision, navigation, navmesh inspection, behavior trees, EQS, perception, PIE damage |
| GAS | Gameplay Ability System — attributes, abilities, effects, cues |
| Networking | Replication, dormancy, relevancy, net priority |
| UI | UMG widgets, editor utility widgets and blueprints, runtime delegate inspection |
| Editor | Console, Python, PIE, viewport, sequencer, build pipeline, logs |
| Reflection | Class/struct/enum introspection, gameplay tags |
Supported Platforms
- Windows — UE 5.4–5.7
- Linux — UE 5.6+ (contributed by @robinduckett)
Requires PythonScriptPlugin (ships with UE 4.26+).
If you clone this repo to contribute, install git-lfs first - the bundled test project stores .uasset / .umap via LFS and plain git clone will leave them as pointer files.
Contributing
Issues and pull requests welcome. If an AI agent had to fall back to execute_python during your session, it will offer to submit structured feedback automatically — this helps us prioritize which native handlers to add next.
License
UE-MCP is licensed under the Business Source License 1.1 with a commercial license available for production use outside the Additional Use Grant.
- Individuals, students, and educational institutions use UE-MCP free under BUSL-1.1's Additional Use Grant. Each release converts to Apache 2.0 after four years. See LICENSE.
- Game studios, publishers, contract developers, and commercial entities using UE-MCP in proprietary products, internal pipelines, or paid services require a commercial license. See COMMERCIAL-LICENSE.md and ue-mcp.com/pricing.
Contributions are accepted under the terms of the Contributor License Agreement. See CLA.md.
README copy captured when this server was indexed; it may lag the repository. The original is authoritative.