About Unity AI Probuilder
Unity AI Probuilder is an MCP server published by IvanMurzak in the AI category: mCP Tools for Unity ProBuilder — model and edit meshes with AI.
The repository has 55 stars and 9 forks, with the last commit yesterday. Recent commit activity is the strongest signal that reported issues will get attention.
Install
git clone https://github.com/IvanMurzak/Unity-AI-ProBuilderThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
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- ✓README presentThe repository ships documentation.
- ✓License declaredUsable under a stated license.
- ✓Tests presentA test suite exists in the repository.
- !Dependencies pinnedNo lockfile. Installs can pull different code over time.
- !Scoped permissionsDoesn't declare a permission scope. Assume it can do anything its process can.
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README
AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands. Create primitive shapes, extrude faces, bevel edges, apply materials, merge objects, and perform advanced mesh operations like bridging and subdivision. Supports semantic face selection by direction (up, down, left, right) for intuitive editing. Perfect for rapid level prototyping and procedural geometry generation. Built on top of the AI Game Developer platform.
How to use
Stability status
| Unity Version | Editmode | Playmode | Standalone |
|---|---|---|---|
| 2022.3.62f3 | |||
| 2023.2.22f1 | |||
| 6000.3.1f1 |
RQL (no extension tools)
Since Unity-MCP 1.0.0 this package adds no MCP tools: it contributes an RQL module, so agents use
rql-query / rql-mutate (the unity-rql skill carries the full "ProBuilder" guide with examples).
M below stands for probuilder | get meshes | where gameObject.name == "Crate".
| Former tool | RQL |
|---|---|
probuilder-create-shape |
probuilder | call CreateShape("Cube", "Crate", "(2, 1, 2)", "(0, 0.5, 0)") (type, name, size, position, rotation, parent) |
probuilder-create-poly-shape |
probuilder | call CreatePolyShape(["(0, 0)", "(4, 0)", "(4, 3)"], 0.5, "Floor") (points, height, name, position, flipNormals, parent) |
probuilder-get-mesh-info |
M | select faceCount vertexCount edgeCount bounds directions materials, M | get faces | select index direction center edges, probuilder.vertices($, start, count) |
probuilder-extrude |
M | call Extrude(probuilder.facing($, "Up"), 0.5) (faces, distance, method) |
probuilder-delete-faces |
M | call DeleteFaces([0, 2]) |
probuilder-set-face-material |
M | call SetFaceMaterial(probuilder.facing($, "Up"), "Assets/Materials/Grass.mat") |
probuilder-flip-normals |
M | call FlipNormals([0]) (all faces when omitted) |
probuilder-bevel |
M | call Bevel(probuilder.edges($, [4]), 0.1) |
probuilder-bridge |
M | call Bridge(probuilder.openEdges($)[0], probuilder.openEdges($)[2]) |
probuilder-connect-edges |
M | call ConnectEdges(probuilder.edges($, [4])) |
probuilder-subdivide-edges |
M | call SubdivideEdges([[0, 1]], 2) |
probuilder-set-pivot |
M | call SetPivot("Center") / SetPivot("FirstVertex") / SetPivotAt("(0, 0, 0)") |
probuilder-merge-objects |
probuilder | call Merge([ref("ProBuilderMesh#…"), ref("GameObject#…")], true) |
Faces are index lists ([0, 1]), edges vertex index pairs ([[0, 1]]); probuilder.facing($, "Up") replaces the former
faceDirection parameter. Every call validates its input first and is undoable.
Installation
Option 1 - Installer
- ⬇️ Download Installer
- 📂 Import installer into Unity project
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
Option 2 - OpenUPM-CLI
- ⬇️ Install OpenUPM-CLI
- 📟 Open the command line in your Unity project folder
openupm add com.ivanmurzak.unity.mcp.probuilder
README fetched from the repository 2 hours ago. The original is authoritative.