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Unrealmotiongraphicsmcp

🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.

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About Unrealmotiongraphicsmcp

Unrealmotiongraphicsmcp is an MCP server published by winyunq in the Developer Tools category: 🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.

The repository has 216 stars and 42 forks, with the last commit 2 months ago. Recent commit activity is the strongest signal that reported issues will get attention.

Install

From source
git clone https://github.com/winyunq/UnrealMotionGraphicsMCP

This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.

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Security checks

Static checks derived from the repository 12 hours ago. Heuristics on the source, not an audit.

  • ✓README presentThe repository ships documentation.
  • ✓License declaredUsable under a stated license.
  • ✓Tests presentA test suite exists in the repository.
  • ✓Dependencies pinnedA lockfile pins dependency versions.
  • !No dynamic code executionSource scan found eval or shell execution. Review how tool inputs reach it before granting credentials.
  • !Scoped permissionsDoesn't declare a permission scope. Assume it can do anything its process can.

Releases

v1.0.12Open Source v1.0.12 — UE 5.8 / 89 MCP Tools · 2 Aug 2026中文摘要 / Summary 这是当前开源源码线的正式版本,面向 Unreal Engine 5.8 / Win64,版本号与 `UmgMcp.uplugin` 中的 `1.0.12` 保持一致。它包含可直接放入项目的预编译插件包,也保留 GitHub 自动生成的完整源码包。 This is the current open-source source-line release for Unreal Engine 5.8 / Win64. The…
v3.0v3.0 - The Gemini Era: Integration & Rebirth · 26 Apr 2026Special Thanks to My Fab Sponsor I want to express my deepest gratitude to the person who sponsored me on Fab. Your encouragement allowed me to subscribe to Gemini Pro, which is the sole reason this project can continue today. How to…
v2.0UMG MCP v2.0: Material API & Stability Update · 19 Mar 2026UMG MCP v2.0: Material API & Stability Update This release marks a significant milestone in enabling full AI-assisted UMG workflows. Core Features of v2.0: UMG Material Support: Added initial API for material manipulation, including…
v1.6v1.6: Smart Asset Discovery & UMG Nesting · 17 Dec 2025New Features Smart Asset Listing: Added \list_assets\ command to dynamically discover project assets (e.g., Textures, Materials) using fuzzy search. UMG Nesting Support: Extended \create_widget\ to automatically resolve Blueprint Asset…
v1.5v1.5: The Antigravity Update · 5 Dec 2025🚀 v1.5: The "Antigravity" Update Unlock the full potential of Gemini 3 on Windows. We are thrilled to bring you v1.5, a milestone release that bridges the gap between advanced AI agents and Unreal Engine. ✨ Highlights 🌌 Antigravity…

README

中文版


UMG MCP turns Unreal Editor UMG work into explicit, reviewable tool calls. An AI agent can create widgets, update layout, wire Blueprint logic, edit materials, drive UMG animation, and round-trip UI files through JSON instead of relying on screenshots or fragile click automation.

The README is the front door. The step-by-step tutorials live in the deployed documentation site:

Why It Exists

Problem in normal AI UI work UMG MCP approach
Agents guess from screenshots Agents read the actual widget tree, slots, properties, materials, and graph state
UI edits are hard to diff UMG can be exported, patched, and re-applied as structured JSON
Blueprint wiring is click-heavy BlueCode and MCP commands create nodes, pins, references, and links directly
Long chat history wastes context Fab edition adds production packaging and context-management work for larger sessions

Blueprint API Status (Transitional)

BlueCode now separates attention-compressed semantic reads from round-trip/debug evidence. Union writes support graph revisions, source maps, dry-run plans, LCS right-anchor insertion, safe append, and rollback on failure. It is still transitional: complete structured CFG recovery and editing for nested branches, loops, Sequence/Switch, latent nodes, and arbitrary irreducible graphs remains v2 work. Low-level node commands are compatibility execution primitives, not the BlueCode language.

Install

UMG MCP currently targets Unreal Engine 5.8 on Win64. The plugin descriptor in this package is set to EngineVersion: 5.8.0.

Option A: Fab Edition

Use this if you want the shortest install path and the in-editor workflow.

  1. Open the Fab Marketplace listing.
  2. Add the plugin to your Epic Games / Unreal Engine library.
  3. Install it for Unreal Engine 5.8.
  4. Open your project, enable UmgMcp, then restart the editor.
  5. Open the plugin settings and configure your model provider. The web manual covers Google OAuth, Gemini API, ZhipuAI, and OpenAI-compatible endpoints.

Option B: Source Edition

Use this if you want to inspect the protocol, develop fixes, or integrate the plugin manually.

cd D:\UE5Project\YourProject
mkdir Plugins
cd Plugins
git clone https://github.com/winyunq/UnrealMotionGraphicsMCP.git UmgMcp

Then open the project in Unreal Engine 5.8 and allow Unreal Build Tool to compile the plugin. If you move the plugin between projects, keep the final folder name as UmgMcp unless you also update your MCP client configuration.

Connect An MCP Client

External MCP clients use the Python server under Resources/Python. Each Unreal Editor instance binds an OS-assigned local port and publishes it to the shared UmgMcp discovery registry. With one editor, the Python front end selects it automatically; with several editors, use list_umg_mcp_servers and connect_umg_mcp to choose the project.

Add this to the mcpServers section of your client settings, replacing the path with your own absolute plugin path:

{
  "mcpServers": {
    "UmgMcp": {
      "command": "uv",
      "args": [
        "run",
        "--directory",
        "D:\\UE5Project\\YourProject\\Plugins\\UmgMcp\\Resources\\Python",
        "UmgMcpServer.py"
      ]
    }
  }
}

Notes:

  • The path must point to Resources/Python, not the repository root.
  • On Windows JSON paths need escaped backslashes: D:\\Path\\To\\Project.
  • If uv is missing, install it first or create the optional virtual environment below.

Optional local Python setup:

cd D:\UE5Project\YourProject\Plugins\UmgMcp\Resources\Python
uv venv
.\.venv\Scripts\activate
uv pip install "mcp[cli]>=1.4.1" fastmcp uvicorn fastapi "pydantic>=2.6.1" requests
python -c "import mcp, fastapi, pydantic, requests; print('deps ok')"

Verify The Setup

Run static protocol checks without opening a project:

cd D:\UE5Project\YourProject\Plugins\UmgMcp\Resources\Python
uv run python APITest\Umg_Widget_Protocol_Static_Check.py
uv run python APITest\Blueprint_MCP_Schema_Check.py
uv run python APITest\Material_Protocol_Static_Check.py
uv run python APITest\Animation_Protocol_Static_Check.py

Run an editor smoke test after Unreal Editor is open:

uv run python APITest\UE5_Editor_Imitation.py

If the editor-side test cannot connect, check that the plugin is enabled and use list_umg_mcp_servers to confirm its dynamically assigned endpoint is discoverable.

Documentation Map

Goal Web page Repository file
Set up model providers Model configuration Document/model_config.html
Use the in-editor chat workflow Chat dialogue guide Document/chat_dialogue.html
Understand MCP support MCP support Document/mcp_support.html
Widget command protocol - Document/UmgWidgetMcpProtocol.md
Blueprint / BlueCode protocol - Document/BlueprintBluecodeProtocol.md
Material and HLSL protocol - Document/MaterialMcpProtocol.md
Animation protocol - Document/AnimationMcpProtocol.md
Google OAuth setup - Document/Google_OAuth_Setup.md

What Agents Can Do

Area Examples
UMG widgets Create widgets, set slot data, reorder tree nodes, replace subtrees, export and apply JSON
Blueprint / BlueCode Create graphs, add nodes, connect pins, bind widget references, apply compact code-like statements
Materials Build UI materials, set scalar/vector parameters, add HLSL snippets, validate supported material fields
Animation / Sequencer Create UMG animation tracks and keyframes for render transform, opacity, color, and timing
Editor utilities Inspect selected assets, read project state, manage the active target, and run focused tests

Example prompt for an MCP-capable agent:

Create /Game/UI/WBP_LoginPanel with a centered login card, email and password fields,
a primary submit button, and a subtle material background. Export the final widget JSON
and summarize which MCP tools changed the asset.

Videos

Troubleshooting

Symptom Fix
MCP client reports ConnectionRefusedError, WinError 10061, or WinError 1225 Open Unreal Editor first, enable UmgMcp, then call list_umg_mcp_servers. Each editor uses a unique OS-assigned port; reconnect to the endpoint in its live discovery record.
uv is not recognized Install uv, restart the terminal, or use the optional local virtual environment setup above.
Plugin does not compile after copying between projects Confirm the project is using UE 5.8 Win64, remove stale generated build output for this plugin/project, then let Unreal rebuild.
Tool calls succeed but edit the wrong widget Set the active UMG target first or pass the full asset path, for example /Game/UI/WBP_LoginPanel.WBP_LoginPanel.
A protocol command is unclear Use the web manual for workflow guidance and the protocol markdown files for exact payload shapes.

Fab And Open Source

Edition Best for Notes
Open source repository Protocol review, research, custom integration, issue fixes Core UMG MCP behavior remains available here.
Fab edition Artists, technical artists, and production projects that want a packaged install Adds the marketplace install path, in-editor workflow packaging, and production-focused support.

Core protocol improvements are intended to flow back to the open repository. If you report an issue from a project using the Fab package, include your UE version, plugin version, target asset path, and the failing MCP tool payload when possible.

Developer Program

Developers who contribute useful fixes, tests, documentation, or protocol examples can request Fab access for validation work. Open an issue or contact the maintainer with the contribution link and the scenario you want to test.

License

This repository is released under the MIT License.

README fetched from the repository 12 hours ago. The original is authoritative.

Questions

About Unrealmotiongraphicsmcp

How do I install Unrealmotiongraphicsmcp?

No package has been published for this server, so install it from source: clone the repository and follow its README.

Is Unrealmotiongraphicsmcp safe to use with an AI agent?

Its trust score is 71 out of 100 (good). It passes 4 of the 6 static security checks run so far; the failures are listed above. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Unrealmotiongraphicsmcp still maintained?

Yes — the latest release is v1.0.12 (2 Aug 2026), and the last commit was 2 months ago. The repository has 216 stars and 5 open issues.