About Vibe3DScene
Vibe3DScene is an MCP server in the Agents category: create your own 3D scene with words anywhere.
Install
git clone https://github.com/3DSceneAgent/Vibe3DSceneThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
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README
Vibe3DScene: Vibe Creating Your Own 3D Scene With Words Anywhere

Table of Contents
- 1. Overview
- 2. Quickstart
- 3. Repository Structure
- 4. Documentation Map
- 5. Acknowledgements
- License
- Contributing
1. Overview
Video Demo

Introduction
Vibe3DScene is a Blender-connected 3D scene agent built around a modular LangGraph runtime, MCP tools, and web/API/CLI interfaces.
- From the workflow perspective, the project now uses a router-driven agentic runtime that can choose between
direct_modeandplan_mode, manage todos explicitly, run infast_modewhen full verification is unnecessary, and optionally switch into an experimental dual-agent topology. - From the systems perspective, the backend can run Blender in
headlessmode behind an API or pair with a local Blender client. Redis-backed ownership, checkpointing, and persisted session state support single-worker and multi-worker deployments. - From the tooling perspective, the MCP layer unifies scene control, rendering, retrieval, reconstruction, and 3D generation tools, while external tool servers are decoupled into the sibling
3DAgentToolsstack.
High-Level Runtime
flowchart LR
U[Web UI / CLI / Blender client] --> API[FastAPI]
API --> ROUTER[Request router and LangGraph runtime]
ROUTER --> MCP[MCP tools]
MCP --> BLENDER[Blender addon socket or headless session]
MCP --> TOOLS[External tool services]
BLENDER --> OUT[Scene / Render / Assets]
TOOLS --> OUT
For the exact runtime graph and deployment topologies, see:
2. Quickstart
2.1 Prerequisites
- Python 3.11+
- Blender 3.6+
- Node.js 18+ for the frontend
- Redis for recommended persistence and multi-worker coordination
- Docker if you want to run external tool services in containers
2.2 Install
git clone --recurse-submodules https://github.com/3DSceneAgent/Vibe3DScene
cd Vibe3DScene
python -m venv .venv
source .venv/bin/activate
pip install -r requirements.txt
cp .env.example .env
# fill in provider keys and runtime configuration
If you also want the optional external tool stack:
git clone --recurse-submodules https://github.com/3DSceneAgent/3DAgentTools ../3DAgentTools
2.3 Common Run Modes
| Goal | Command |
|---|---|
| Run API in headless mode | ./scripts/run_headless.sh |
| Run API for a local Blender client | ./scripts/run_local_client.sh |
| Run API manually | python main.py --mode api --port 8000 |
| Run CLI | python main.py --mode cli |
| Run frontend dev server | cd web && npm install && npm run dev |
| Run tests | pytest |
After the backend starts, open the web app and point it at http://localhost:8000.
If you want single-agent verify to add internal geometry penetration checks on top of the existing VLM visual check, enable:
SCENE_AGENT_ENABLE_PENETRATION_VERIFY=true- optional tuning via
SCENE_AGENT_PENETRATION_THRESHOLD_M(default0.02),SCENE_AGENT_PENETRATION_MAX_CANDIDATE_PAIRS, andSCENE_AGENT_PENETRATION_MAX_REPORTED_PAIRS
2.4 Setup References
- Installation, runtime modes, single-worker and multi-worker startup: Startup and Deployment Guide
- Tool servers and external services: Tool Servers
- MCP server, tool categories, and gating: MCP Server and Tools
- Environment variables and provider configuration: Configuration Reference
- Major project version updates: CHANGELOG
- Near-term priorities and known issues: Roadmap
- Design discussion versus
blender-mcp + cc: How This Differs fromblender-mcp + cc
3. Repository Structure
scene_agent/ Core runtime: graph, sessions, memory, providers, API/CLI
mcp_server/ MCP server runtime, tool gating, and tool registry
web/ React + TypeScript frontend (Vite)
addon/ Blender addon code and packaging for headless runtime support
tests/ Unit, integration, contract, and manual test suites
scripts/ Local helpers, smoke tests, validation, and cleanup tools
../3DAgentTools/ Optional sibling checkout for external tool services
4. Documentation Map
- Runtime Workflow
- Exact runtime graph, state flow,
direct_modevsplan_mode, single-agent vs dual-agent, evaluator behavior, image routing, and persistence touchpoints.
- Exact runtime graph, state flow,
- System Architecture
- High-level layers, single-worker vs multi-worker deployment, owner-proxy behavior, Redis coordination, and persisted sessions.
- Startup and Deployment Guide
- Local setup, macOS/Linux prerequisites, single-worker and multi-worker startup flows, and Docker entry points.
- MCP Server and Tools
- MCP server role, tool categories, runtime gating, mode constraints, and optional external services.
- Tool Servers
- External
3DAgentToolsstack, expected services, startup options, and host/port coordination.
- External
- Configuration Reference
- Provider, API, session, persistence, tool, and frontend-related environment variables.
- Roadmap
- Near-term workflow improvements, product expansion directions, local-client priorities, and currently known UI/runtime issues.
- How This Differs from
blender-mcp + claude code- Design differences in agent orchestration, headless execution, multimodal tooling, and web-side editing support.
- CHANGELOG
- Date-based summary of major updates.
5. Acknowledgements
- Blender-MCP
- VIGA
- LangGraph
- LangChain
- FastAPI
- Model Context Protocol (MCP)
- langchain-mcp-adapters
- Blender
- PolyHaven
- TRELLIS.2
- Sketchfab
- Hyper3D Rodin
- Tripo AI
License
Apache License 2.0. See LICENSE.
Contributing
Please read CONTRIBUTING.md before opening pull requests.
README copy captured when this server was indexed; it may lag the repository. The original is authoritative.