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MCP servers tagged unreal-engine
110 live MCP servers tagged "unreal-engine", ranked by trust score. Tags come from package metadata and repository topics, so this list covers servers across every category that work with unreal-engine.
miracle1814/ue5-automation
back verification on every write and PIE runtime state checks. Ships prebuilt DLLs for 5.1 and 5.8 (zero compilation); MCP endpoint with 23 tools.
Narshamcp Releases
NarshaADK (NarshaMCP) — Unreal Engine MCP server for Claude Code and Codex. C++ PDB symbols, Blueprints, .uasset data
NexusUnreal
Public UE 4.26 example project for NexusLink — ThirdPerson sample, UnLua, MCP e2e tests (plugin via submodule, not bundled).
DEPRECATED Unreal Material MCP
⚠️ DEPRECATED — Replaced by Monolith (github.com/tumourlove/monolith). Unified UE MCP plugin with 119 actions across 9 modules.
Ue Remote Execution Bridge
Drop-in template: Unreal Engine 5.7 PythonScriptPlugin Remote Execution as MCP tools, with a C++ plugin for editor toolbar status and Blueprint/Material API access
ProjectMakersDE/horizOn-mcp
Official server for the horizOn game backend: player auth, leaderboards, cloud saves, remote config, gift codes, crash reports and feedback, docs and quickstarts for Godot, Unity…
Messanger App
Unreal Engine UMG messenger UI built by a local AI agent through Figma and Unreal MCP bridges
Unreagent Example
Beispiel-UE-Projekt fuer den unreagent-Launcher: UE + Claude Code mit zwei MCP-Servern (unreagent + UE LLM Toolkit als Submodule).
Ue MCP Forwarder
Resident forwarding layer for Unreal Editor's MCP — stdio <-> Streamable HTTP bridge with heartbeat, editor-offline tolerance, forwarding logs & spill files. Rust, ~650KB single b…
Unreal MCP
MCP server for controlling a live Unreal Engine 5 editor session from Claude — actors, assets, Blueprints, PIE, and arbitrary Python over UE's Remote Execution protocol.