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MCP server · Developer Tools

Cocos MCP

MCP Server for Cocos Creator Editor

Unclaimed last commit 7 months ago devtools
48Fair

Scored 14 days ago · breakdown

About Cocos MCP

Cocos MCP is an MCP server published by RomaRogov in the Developer Tools category: mCP Server for Cocos Creator Editor.

The repository has 30 stars and 9 forks, with the last commit 7 months ago. Six months or more without a commit doesn't mean the server is broken, but check the open issues before depending on it in production.

Install

From source
git clone https://github.com/RomaRogov/cocos-mcp

This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.

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Security checks

Static checks derived from the repository 7 days ago. Heuristics on the source, not an audit.

  • ✓README presentThe repository ships documentation.
  • !License declaredNo license file. Legally you have no right to use it in a product.
  • !Tests presentNo tests found. Behaviour changes may go unnoticed between versions.
  • ✓Dependencies pinnedA lockfile pins dependency versions.
  • !No dynamic code executionSource scan found eval or shell execution. Review how tool inputs reach it before granting credentials.
  • !Scoped permissionsDoesn't declare a permission scope. Assume it can do anything its process can.

Releases

v1.0.1Improved: v1.0.1 · 3 Aug 2025Improved with more flexible and shorter tools amount, image generation and more functionality! Full Changelog: https://github.com/RomaRogov/cocos-mcp/compare/initial...v1.0.1
initialInitial: v1.0.0 · 26 Jul 2025Implemented basic tools and functionality to operate editor nodes, prefabs and resources. Image asset generation uses SVG input as a stub, planning to connect image generation APIs in next releases.

README

This repository will no longer supported due to movement to Code Mode approach. Please try it instead!

Cocos Creator MCP Server

A Cocos Creator extension that implements a Model Context Protocol (MCP) server with Streamable HTTP transport. This extension runs directly within Cocos Creator - no external tools, bridges, or setup required. Simply install the extension and start connecting AI assistants to your game development workflow.

Example of the game created fully with AI agent prompts only with this extension

Key Advantages

🚀 Zero-Setup Integration

  • Runs In-Engine: MCP server operates directly within Cocos Creator extension
  • Streamable HTTP Transport: Direct connection via http://localhost:3000/mcp
  • No External Dependencies: No need for additional tools, bridges, or complicated setup
  • Instant Access: One-click server start from the built-in control panel

🎯 Compact Yet Comprehensive Toolset

A carefully curated collection of 16 powerful tools designed for maximum AI efficiency:

🔍 Discovery & Inspection (5 tools)

  • query_nodes - Inspect scene hierarchy with granular detail control
  • query_components - Discover component properties with types and tooltips
  • get_available_asset_types - Enumerate all available asset types
  • get_available_component_types - Enumerate all available component types
  • get_assets_by_type - Query assets by specific type

🏗️ Creation & Modification (4 tools)

  • create_nodes - Bulk node creation with components and transforms
  • modify_nodes - Batch property updates, hierarchy changes, component management
  • modify_components - Precise component configuration with UUID targeting
  • generate_image_asset - ⚡ Advanced AI-powered asset creation

📦 Asset & Project Management (5 tools)

  • operate_assets - Comprehensive asset operations (create, copy, move, delete, inspect)
  • operate_current_scene - Scene lifecycle management (open, save, configure)
  • operate_prefab_assets - Full prefab workflow (create, edit, close)
  • node_linked_prefabs_operations - Prefab instance management (edit, unwrap, reset)
  • operate_project_settings - Project configuration (layers, collisions, design resolution)

🔧 Advanced Operations (2 tools)

  • execute_scene_code - Direct TypeScript/JavaScript execution in scene context
  • operate_scripts_and_text - Comprehensive file operations (read, write, search, replace)

🎨 Experimental AI Image Generation

Transform your asset creation workflow with advanced AI capabilities:

Multi-Modal Generation Modes:

  • SVG/Emoji → Image: Convert vector graphics or emoji to game assets
  • Text → Image: Generate assets from descriptive prompts
  • SVG + Text → Image: Use SVG as template/init image for AI enhancement

Provider Ecosystem:

  • AUTOMATIC1111: WebUI integration (tested)
  • Stable Diffusion: Local or remote installations (untested)
  • OpenAI DALL-E: Cloud-based generation (untested)
  • Custom Providers: Extensible architecture for new services

Advanced Features:

  • Dynamic Model Selection: Auto-populated from configured providers
  • Background Removal: Automatic transparency for sprites/icons
  • Asset Type Control: Generate as texture, sprite-frame, normal-map, etc.
  • Reproducible Results: Seed-based generation for consistency
  • Batch Operations: Efficient bulk asset creation

AI-Optimized Workflow:

  • Template Enhancement: Use existing assets as generation templates
  • Prompt Engineering: Negative prompts and guidance scale control
  • Asset Integration: Generated content automatically imported with proper metadata

Quick Start

  1. Install & Enable: Install the extension in Cocos Creator and enable it in Extension Manager
  2. Start Server: Open Panel -> cocos-mcp -> MCP Server Control Panel and click Start
  3. Connect AI: Point your AI assistant to http://localhost:3000/mcp
  4. Start Creating: Use natural language to build games, generate assets, and iterate rapidly

AI Image Generation Setup

  1. Configure Providers: Use the extension's AI Image Generation config panel
  2. Add Models: Configure available models for each provider through the UI
  3. Test Connectivity: Verify provider setup with the built-in test function
  4. Generate Assets: Use the generate_image_asset MCP tool

Quick Start with Local Stable Diffusion

  1. Open the AI Image Generation config panel in Cocos Creator
  2. Add a new Stable Diffusion provider pointing to http://localhost:7860
  3. Configure your models through the UI
  4. Test the connection

Technical Implementation

  • Transport: Streamable HTTP transport with Express.js server
  • Protocol: JSON-RPC 2.0 compliance with proper error handling
  • Session Management: Stateful connections with CORS support
  • Type Safety: Full TypeScript implementation with Zod schemas for input validation
  • Modular Architecture: Each resource, tool, and completion implemented in separate files

Architecture

The extension consists of several key components:

  1. Extension Panel (source/panels/default/): Vue3-based UI for controlling the MCP server
  2. MCP Server Manager (source/mcp/server-manager.ts): Manages the HTTP server and MCP transport
  3. Tools (source/mcp/tools/): Provide actions for modifying the project

Development Environment

  • Node.js
  • TypeScript
  • Vue 3.x
  • Express.js for HTTP server
  • MCP TypeScript SDK

Installation

# Install dependencies
npm install

# Build the extension
npm run build

Development

Adding New Tools

  1. Create new file in source/mcp/tools/
  2. Implement using server.registerTool() with Zod schema
  3. Export registration function
  4. Add import and call in server-manager.ts

Dependencies

  • @modelcontextprotocol/sdk - MCP TypeScript SDK
  • express - HTTP server framework
  • zod - Schema validation
  • vue - UI framework for the panel

License

This project is licensed under the MIT License.

README fetched from the repository 7 days ago. The original is authoritative.

Questions

About Cocos MCP

How do I install Cocos MCP?

No package has been published for this server, so install it from source: clone the repository and follow its README.

Is Cocos MCP safe to use with an AI agent?

Its trust score is 48 out of 100 (fair). It passes 2 of the 6 static security checks run so far; the failures are listed above. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Cocos MCP still maintained?

The last commit was 7 months ago. That's long enough that you should check whether the maintainer is responding to issues before depending on it.