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MCP server · Developer Tools

Ebitengine MCP

Ebitengine MCP server for Cursor

Unclaimed last commit 9 months ago devtools
48Fair

Scored 3 days ago · breakdown

About Ebitengine MCP

Ebitengine MCP is an MCP server published by sedyh in the Developer Tools category: ebitengine MCP server for Cursor. It has been installed 0 times through Conduid.

The repository has 12 stars and 1 forks, with the last commit 9 months ago. Six months or more without a commit doesn't mean the server is broken, but check the open issues (0) before depending on it in production.

Install

Install
npx ebitengine-mcp

This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.

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Security checks

  • ·README presentNot checked yet.
  • ·License declaredNot checked yet.
  • ·Tests presentNot checked yet.
  • ·Dependencies pinnedNot checked yet.
  • ·No dynamic code executionNot checked yet.
  • !Scoped permissionsDoesn't declare a permission scope. Assume it can do anything its process can.

Releases

v1.1.0v1.1.0 · 9 Jun 2025Added DrawFinalScreen support. It should work with any scaling inside.
v1.0.0v1.0.0 · 7 Jun 2025It is finally working.

README

MCP Server For Ebitengine

Download this package.

go get github.com/sedyh/ebitengine-mcp@v1.1.0

Wrap your game to record its state.

examples/plain-record/main.go

import "github.com/sedyh/ebitengine-mcp/mcp"

func main() {
  if err := ebiten.RunGame(mcp.Wrap(NewGame())); err != nil {
    log.Fatal(err)
  }
}

And add this config to your mcp servers.

~/.cursor/mcp.json

{
  "mcpServers": {
    "ebitengine-mcp": {
      "command": "go run github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"
    }
  }
}

Ask your agent to debug something in your game, you can use example/record as an example.

Available tools

All

  • Capture build and launch logs.
  • Capture app errors.

Record

  • Capture N frames with M delay in milliseconds.

Special cases

  • DrawFinalScreen
  • LayoutF

Supported plugins and editors

Feature support matrix: check tools tab.

  • Cursor
  • Windsurf
  • VS Code
  • Claude Code
  • Claude Desktop
  • Cline
  • Emacs MCP
  • Neovim MCP
  • Continue
  • OpenSumi
  • TheiaAI
  • Roo Code
  • Zed
  • Trae

Architecture

Your llm-based editor runs a stdio mcp server that provides various tools for working with the game in your project. The editor specifies the settings and location for running the project, and the server assembles it and passes certain flags on startup, which are picked up by the decorator embedded in the game. The decorator listens for requests to run tools, executes them, and returns a response via a reverse connection to the server, after which it closes. The server supplements the response with application logs and adapts the response to the mcp context. The server remains running as long as editor wants.

Commands

test-server, test-client

Checking the operation of a message via a reverse connection based on long polling.

test-cli, test-bin

Testing a universal builder that can run a project from anywhere outside the working directory.

server, client

Testing the work via mcp together with the entire chain of message processing.

README mirrored from the source repository 3 days ago. The original is authoritative.

Questions

About Ebitengine MCP

How do I install Ebitengine MCP?

Run npx ebitengine-mcp, then add the server to your MCP client's configuration. Conduid has recorded 0 installs, so the command is known to work with current clients.

Is Ebitengine MCP safe to use with an AI agent?

Its trust score is 48 out of 100 (fair). It passes 0 of 1 static security checks; the failures are listed above. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Ebitengine MCP still maintained?

The last commit was 9 months ago, with 0 open issues. That's long enough that you should check whether the maintainer is responding to issues before depending on it.