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Gearboy

Game Boy / Game Boy Color / Super Game Boy emulator and debugger with embedded MCP server for macOS, Windows, Linux, BSD and RetroArch.

92Excellent

Scored 10 hours ago · breakdown

About Gearboy

Gearboy is an MCP server published by drhelius in the Developer Tools category: game Boy / Game Boy Color / Super Game Boy emulator and debugger with embedded MCP server for macOS, Windows, Linux, BSD and RetroArch.

The repository has 1.2K stars and 168 forks, with the last commit yesterday. Recent commit activity is the strongest signal that reported issues will get attention.

Install

From source
git clone https://github.com/drhelius/Gearboy

This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.

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Security checks

Static checks derived from the repository 10 hours ago. Heuristics on the source, not an audit.

  • ✓README presentThe repository ships documentation.
  • ✓License declaredUsable under a stated license.
  • ✓Tests presentA test suite exists in the repository.
  • !Dependencies pinnedNo lockfile. Installs can pull different code over time.
  • !Scoped permissionsDoesn't declare a permission scope. Assume it can do anything its process can.

1 check has not been run yet.

Releases

3.8.18Gearboy 3.8.18 · 11 Oct 2026🔔 Improved desktop notification system 🐛 Bug fixes and improvements Full Changelog**: https://github.com/drhelius/Gearboy/compare/3.8.17...3.8.18
3.8.17Gearboy 3.8.17 · 4 Oct 2026🎥 Added video recording 🖥️ Improved fractional DPI display rendering and scaling ⚙️ [debugger] CPU Profiler ⚠️ [debugger] New trace logger events: missed frame and sprite budgets 💾 Smaller save states 🎮 Updated Game Controller DB 🐛 Bug…
3.8.16Gearboy 3.8.16 · 28 Sep 2026🔢 Added Barcode Boy support 🎯 8 new cartridge mappers (BHGOS, Rocket Games, Li Cheng, NT Old + NT New, GGB81, Hitek, VF001, Sintax) 🔌 Added Link Cable support with dual screens in RetroArch 📦 Added Ubuntu 26.04 builds 🐛 Many bug fixes and…
3.8.15Gearboy 3.8.15 · 1 Sep 2026📱 New iOS App (in development) 🖥️ Better VSync at different refresh rates 🚀 Minimized input lag with 120, 144 and 240 Hz screens ⚡ Improved cheats window 🎮 Updated Game Controller DB ⚙️ Improved debugger tools 🐛 Many bug fixes and…
3.8.14Gearboy 3.8.14 · 26 Aug 2026🔌 Game Link Cable support 🎮 MBC6 (Net de Get) mapper support 💾 IPS soft-patching 🎨 Improved light theme 🐛 Many bug fixes and improvements Full Changelog**: https://github.com/drhelius/Gearboy/compare/3.8.13...3.8.14

README

Gearboy

GitHub Workflow Status GitHub Releases) commits) GitHub contributors GitHub Sponsors License Twitter Follow

Gearboy is an accurate, cross-platform Game Boy / Game Boy Color / Super Game Boy emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.

This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.

Don't hesitate to report bugs or ask for new features by opening an issue.

Downloads

Notes:

Features

  • Supported cartridges: ROM, ROM + RAM, MBC1, MBC2, MBC3, MBC5, MBC6, MBC7, HuC-1, HuC-3, MMM01, Pocket Camera, TAMA5, MBC1M, Wisdom Tree, M161, Sachen MMC1, Sachen MMC2, PKJD, Bung/EMS, Poke 2-in-1, Rocket Games, BHGOS, Li Cheng, NT newer, GGB81, Hitek, VF001, VF001 (SL), Sintax, NT old 1 and NT old 2.
  • Game Boy Color support.
  • Super Game Boy support.
  • Local two-instance Game Boy link cable support on desktop platforms and libretro core.
  • Barcode Boy
  • LCD screen ghosting effect as seen in the original Game Boy.
  • LCD dot matrix effects.
  • Battery powered RAM save support.
  • Save states with preview and rewind support.
  • Run-ahead support to reduce input latency.
  • Compressed ROM support (ZIP).
  • Bootrom (BIOS) support.
  • Game Genie and GameShark cheat support.
  • VGM recorder.
  • Supported platforms (standalone): Windows, Linux, BSD and macOS.
  • Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
  • Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, automatic labels, memory editor, trace logger, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
  • MCP server for AI-assisted debugging with GitHub Copilot, Claude, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
  • Windows, Linux and macOS Portable Mode.
  • Programmable Shader Chain.
  • ROM loading from the command line by adding the ROM path as an argument.
  • ROM loading using drag & drop.
  • Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.

Tips

Basic Usage

  • Boot ROM: Gearboy can run with or without a Boot ROM. You can optionally load a Boot ROM and enable it.
  • Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
  • Portable Mode: Run with --portable, or create an empty file named portable.ini in the same directory as the application binary. On macOS, place the file next to the .app bundle.
  • Link Cable: Open Link Cable menu in two desktop instances, select the same session, and connect both, or start each process with --link-cable-join N. Independent instances should use separate application copies or --portable data directories so configuration, saves, and single-instance handling do not conflict.

Debugging Features

  • Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
  • Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
  • Single Instance: You can enable "Single Instance" in the Emulator menu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one.
  • Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .noi). For example, for path_to_rom_file.gb it tries to load path_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. It supports RGBDS, GBDK-2020, WLA-DX, no$gmb, SDCC/NoICE (.noi), EQU and generic file formats.

Command Line Usage

gearboy [options] [rom_file] [symbol_file]

Arguments:
  [rom_file]                  ROM file: accepts ROMs (.gb, .dmg, .gbc, .cgb, .sgb) or ZIP (.zip)
  [symbol_file]               Optional symbol file for debugging

Options:
  -f, --fullscreen            Start in fullscreen mode
  -w, --windowed              Start in windowed mode with menu visible
      --mcp-stdio             Auto-start MCP server with stdio transport
      --mcp-http              Auto-start MCP server with HTTP transport
      --mcp-router            Enable compact MCP tool routing
      --mcp-http-address A    HTTP bind address (default: 127.0.0.1)
      --mcp-http-port N       HTTP port for MCP server (default: 7777)
      --link-cable-join N     Join local link cable session 1-255
      --headless              Run without GUI (requires MCP or link cable)
      --portable              Store configuration and user data beside the application
  -v, --version               Display version information
  -h, --help                  Display this help message

MCP Server

Gearboy includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like GitHub Copilot, Claude, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more. STDIO and HTTP transports are supported, with STDIO preferred.

For complete setup instructions and tool documentation, see MCP_README.md.

Agent Skills

Gearboy provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:

  • gearboy-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
  • gearboy-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.

Install with npx skills add drhelius/gearboy. See the skills README for details.

Build Instructions

Windows

  • Install Microsoft Visual Studio Community 2026 or later.
  • Download the latest SDL3 VC development libraries from SDL3 Releases (the file named SDL3-devel-x.y.z-VC.zip).
  • Extract the archive and rename the resulting folder (e.g. SDL3-x.y.z) to SDL3.
  • Place the SDL3 folder inside platforms/windows/dependencies/ so that the include path is platforms/windows/dependencies/SDL3/include/SDL3/.
  • Open the Gearboy Visual Studio solution platforms/windows/Gearboy.sln and build.

macOS

  • Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
  • Run these commands to generate a Mac app bundle:
brew install sdl3
cd platforms/macos
make dist

Linux

  • Ubuntu / Debian / Raspberry Pi (Raspbian):

If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:

sudo apt install build-essential pkg-config libsdl3-dev libgl-dev
cd platforms/linux
make

For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Gearboy:

sudo apt install build-essential cmake git curl jq pkg-config \
  libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \
  libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
  libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-dev
SDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')
git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
cmake --build /tmp/SDL3/build -j$(nproc)
sudo cmake --install /tmp/SDL3/build
cd platforms/linux
make
  • Fedora:
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
  • Arch Linux:
sudo pacman -S base-devel sdl3
cd platforms/linux
make

BSD

  • FreeBSD:
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
  • NetBSD:
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
  • OpenBSD
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake

Libretro

  • Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential
cd platforms/libretro
make
  • Fedora:
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make

Screenshots

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Contributors

Thank you to all the people who have already contributed to Gearboy!

Contributors

License

Gearboy is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.

README fetched from the repository 10 hours ago. The original is authoritative.

Questions

About Gearboy

How do I install Gearboy?

No package has been published for this server, so install it from source: clone the repository and follow its README.

Is Gearboy safe to use with an AI agent?

Its trust score is 92 out of 100 (excellent). It passes 3 of the 5 static security checks run so far; the failures are listed above. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Gearboy still maintained?

Yes — the latest release is 3.8.18 (11 Oct 2026), and the last commit was yesterday. The repository has 1.2K stars and 3 open issues.