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MCP server · Gaming

Godot Fastmcp

A FastMCP server for AI-assisted Godot 4 game development

Unclaimed gaming
34Low

Scored 2 months ago · breakdown

About Godot Fastmcp

Godot Fastmcp is an MCP server in the Gaming category: a FastMCP server for AI-assisted Godot 4 game development.

Install

From source
git clone https://github.com/chemscobra/godot-fastmcp

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README

godot-fastmcp

Modular Python implementation of https://github.com/Coding-Solo/godot-mcp adapter using FastMCP. Inspired by and giving full credit to Coding-Solo's godot-mcp — this repo reimplements and modularizes that work in Python (no Node.js).

Purpose

Provide a small set of tools to interact with Godot projects (launch editor, run projects, list projects, inspect/debug output, project/scene helpers) via FastMCP so you can embed Godot operations into tooling or a language model workflow.

Key files

  • main.py — Python entrypoint that registers tools and starts the FastMCP server.
  • tools/ — Modular tool implementations (one module per tool or grouped logically).
  • models/ — Pydantic models for ToolResponse / ContentItem and shared types.
  • gd_scripts/godot_operations.gd — Godot script used by some tools (headless mode).
  • server.py — example client for calling tools over the MCP.
  • README.md — this file.

Requirements

  • Python 3.12+
  • fastmcp
  • Godot Engine installed and accessible (set GODOT_PATH if needed)

Install basics:

uv sync

Quick start

  1. Configure environment (optional):
export GODOT_PATH=/usr/bin/godot
export GODOT_OPERATIONS_SCRIPT=path/to/godot_operations.gd
  1. Run the MCP server :
# stdio transport
uv run main.py
# http transport
uv run main.py --http


## Tools (examples)

- get_godot_version — return Godot version
- launch_editor — open Godot editor for a project
- run_project / stop_project — start/stop Godot in debug/headless mode
- list_projects — find Godot projects in a directory
- get_debug_output — fetch runtime output for the active process

Each tool returns a structured ToolResponse (see models/).

## Project layout recommendation

Tool modules are split under tools/ for maintainability (one file per tool or grouped by responsibility). Register tools in main.py via a tools.__init__ that imports and registers each tool with FastMCP.

## Contributing

- Give credit to the original project: https://github.com/Coding-Solo/godot-mcp
- Add tests under tests/
- Keep tools small and focused; prefer one-file-per-tool for easier testing and maintenance.

## License & credits

This project reimplements ideas from Coding-Solo/godot-mcp in Python with FastMCP. Give credit to the original author when using concepts or ported code.

README copy captured when this server was indexed; it may lag the repository. The original is authoritative.

Questions

About Godot Fastmcp

How do I install Godot Fastmcp?

No package has been published for this server, so install it from source: clone the repository and follow its README.

Is Godot Fastmcp safe to use with an AI agent?

Its trust score is 34 out of 100 (low). It passes 1 of the 1 static security checks run so far. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Godot Fastmcp still maintained?

Conduid hasn't recorded a commit date for this repository yet. Check the repository directly for recent activity.