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MCP server · Gaming

Hx Multianim

MCP server for inspecting and manipulating running hx-multianim applications

37Low

Scored 6 months ago · breakdown

About Hx Multianim

Hx Multianim is an MCP server in the Gaming category: mCP server for inspecting and manipulating running hx-multianim applications.

Install

Claude Code
claude mcp add hx-multianim -- npx -y @bh213/hx-multianim-mcp
npx
npx -y @bh213/hx-multianim-mcp

This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.

Tools (3)

connectConnect to a game instance on a specific port/host. **Must be called first.**

Parameters not published.

performanceFPS, draw calls, triangle count, object count, scene dimensions

Parameters not published.

pingLightweight health check — uptime and port

Parameters not published.

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Security checks

  • ✓README presentThe repository ships documentation.

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README

hx-multianim-mcp

An MCP server that connects Claude (or any MCP client) to a running hx-multianim application via its DevBridge.

Call connect first. All other tools return a not_connected error until connect succeeds. The DevBridge port is printed to game stdout as [DevBridge] Listening on port N (default 9001).

Tools

Connection & health

Tool Description
connect Connect to a game instance on a specific port/host. Must be called first.
ping Lightweight health check — uptime and port
performance FPS, draw calls, triangle count, object count, scene dimensions

Scene inspection

Tool Description
list_screens Registered screens with active/failed status
list_builders Loaded .manim builders and their parameter definitions
scene_graph Recursive scene tree dump (depth)
inspect_element Position, size, visibility, text of a named element
inspect_programmable Deep inspection of a live programmable (params, slots, refs, elements)
find_element_at Hit-test scene coords, front-to-back list of objects
get_screen_state Screen manager state: mode, transitions, pause, counts
get_tween_state All active tweens with target, duration, progress
list_interactives Interactive hit-test regions with IDs and bounds
list_slots Swappable container slots of a programmable
list_active_programmables Live incremental-mode programmables with current state
list_resources Loaded sprites, fonts, .manim, .anim files
list_fonts Registered font names
list_atlases Loaded sprite atlases and tile/sprite names
coordinate_transform Convert between scene and element-local coordinates
check_overlaps Detect overlapping interactives/visuals to find layout bugs

Screenshots

Tool Description
screenshot Capture current frame as PNG (optional width/height scale-down)

State manipulation

Tool Description
set_parameter Modify a programmable parameter at runtime (incremental mode)
get_parameters Current parameter values and definitions for a programmable
set_visibility Toggle element visibility
reload Hot-reload .manim files (specific file or all changed)
eval_manim Parse and validate .manim snippets

Game control

Tool Description
pause Pause/resume the game loop
step Advance N frames while paused (max 100)
wait_for_idle Check if no tweens/transitions are active
quit Cleanly shut down the game

Input injection

Tool Description
send_event Inject a single mouse/keyboard/wheel event
send_events Sequence of events with frame steps (drag, scrub, multi-step gestures)
click_button Click an interactive by ID, bypassing hit testing

Diagnostics

Tool Description
get_traces Recent trace() output (ring buffer)
get_errors Accumulated runtime errors/exceptions
get_debugger_hits Poll DevBridge.debugger(data, pause?) breakpoint hits (cursor-based)

Breakpoints from game code

Call DevBridge.debugger(data, pause) anywhere in your game code to capture a data snapshot (with auto-captured file/line/method):

screenManager.devBridge.debugger({hp: unit.hp, target: unit.target?.name});     // pauses by default
screenManager.devBridge.debugger({fps: hxd.Timer.fps()}, false);                 // push-only, no pause

Hits are delivered two ways:

  • Push — real-time debugger SSE events surfaced as warning-level MCP log notifications.
  • Poll — get_debugger_hits tool with since_id cursor (in case the agent missed the push).

If pause=true, resume with pause({paused:false}).

Usage

Claude Code

// .mcp.json
{
  "mcpServers": {
    "hx-multianim": {
      "command": "npx",
      "args": ["-y", "@bh213/hx-multianim-mcp"]
    }
  }
}

Environment variables

Variable Default Description
HX_DEV_PORT 9001 DevBridge port
HX_DEV_HOST localhost DevBridge host

License

BSD-3-Clause

README copy captured when this server was indexed; it may lag the repository. The original is authoritative.

Questions

About Hx Multianim

How do I install Hx Multianim?

Run claude mcp add hx-multianim -- npx -y @bh213/hx-multianim-mcp, then add the server to your MCP client's configuration.

Is Hx Multianim safe to use with an AI agent?

Its trust score is 37 out of 100 (low). It passes 1 of the 1 static security checks run so far. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Hx Multianim still maintained?

Conduid hasn't recorded a commit date for this repository yet. Check the repository directly for recent activity.