About Riot API MCP Server
Riot API MCP Server is an MCP server in the IoT category: a Spring AI MCP server exposing the Riot Developer API.
Install
git clone https://github.com/Muddl/riot-api-mcp-serverThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
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README
Riot API MCP Server
AI-First Gaming API Platform - A Spring Boot middleware server that bridges AI models with the Riot Games API ecosystem through the Model Context Protocol (MCP).
🚀 Quick Start
Prerequisites
- Java 21 (OpenJDK or Oracle JDK)
- Riot API Key - Get yours here
- Anthropic API Key (for AI integration)
Installation & Setup
-
Clone the repository
git clone https://github.com/muddl/riot-api-mcp-server.git cd riot-api-mcp-server -
Configure API Keys
# application.yml riot: apiKey: "YOUR_RIOT_API_KEY" region: "AMERICAS" # or EUROPE, ASIA, SEA anthropic: apiKey: "YOUR_ANTHROPIC_API_KEY" -
Build and Run
./gradlew build ./gradlew bootRun -
Verify Installation
curl http://localhost:8080/actuator/health
🎯 What is this?
The Riot API MCP Server transforms League of Legends data into AI-consumable insights through standardized tools. It serves as intelligent middleware that allows AI models to:
- 🔍 Query player profiles and match histories
- 📊 Generate analytics and performance insights
- 🎮 Monitor live games in real-time
- 🧠 Process complex gaming data through natural language
Real-World Use Cases
🤖 AI Model: "Analyze the last 10 ranked games for Faker on Korean server"
📡 MCP Server: Fetches data from Riot API → Processes analytics → Returns insights
🎯 Result: "Faker has 8-2 W/L, 3.2 KDA, prefers Azir mid (60% pick rate)"
🛠️ Core Features
🔧 MCP Tools Portfolio
| Tool | Purpose | AI Model Usage |
|---|---|---|
| RiotAccountTool | Cross-game account lookup | "Find account for Player#TAG" |
| SummonerTool | LoL summoner profiles | "Get summoner rank and level" |
| AnalyticsTool | Advanced match analytics | "Analyze champion performance" |
| LiveGameTool | Real-time spectator data | "Check if player is in game" |
🏗️ Architecture Highlights
- 🌍 Regional Architecture: Automatic routing across Riot's global infrastructure
- ⚡ Advanced Analytics: Multi-API data aggregation and statistical analysis
- 🔄 Real-time Monitoring: Live game spectating with the Spectator API v4
- 🛡️ Production Ready: Enterprise security, monitoring, and deployment planning
📚 Documentation
| Document | Purpose | Audience |
|---|---|---|
| CLAUDE.md | Development guidance & patterns | Developers |
| FEATURES.md | Current features & roadmap | Product & Tech |
| PLAN.md | Production deployment strategy | DevOps & Leadership |
| CHANGELOG.md | Version history & changes | All stakeholders |
🚀 Development
Build Commands
# Build project and run tests
./gradlew build
# Run tests only
./gradlew test
# Start development server
./gradlew bootRun
# Clean build artifacts
./gradlew clean
Testing Strategy
- Unit Tests: Service and tool method validation
- Integration Tests: Disabled by default (require live API keys)
- Compilation Tests: DTO validation and Lombok verification
Development Guidelines
- Lombok Pattern: All DTOs require
@Data,@Builder,@NoArgsConstructor,@AllArgsConstructor - Error Handling: Use
RiotApiExceptionandGlobalExceptionHandler - Testing: Mock Riot API responses for reliable unit testing
🏛️ Architecture
Service Layer Structure
├── riot/
│ ├── account/ # Cross-game account management
│ ├── lol/
│ │ ├── summoner/ # LoL summoner data
│ │ ├── match/ # Match history & details
│ │ ├── analytics/ # Advanced analytics engine
│ │ └── spectator/ # Live game monitoring
└── shared/ # Configuration & utilities
MCP Integration Flow
graph LR
A[AI Model] --> B[MCP Protocol]
B --> C[Spring Boot Server]
C --> D[Service Layer]
D --> E[Riot API]
E --> D
D --> C
C --> B
B --> A
🔮 Live Game Monitoring
Real-Time Capabilities
- Current Game Data: Players, champions, bans, game mode
- Platform Support: All LoL regions (NA1, EUW1, KR, etc.)
- Error Handling: Graceful "not in game" responses
- AI Optimization: Structured data for model consumption
Example Usage
@Tool(name = "check_if_summoner_in_game")
public boolean checkIfSummonerInGame(String summonerName, String platform) {
// Returns true/false for live game status
}
🎯 Analytics Engine
Comprehensive Statistics
- Performance Metrics: KDA, win rate, champion mastery
- Match Analysis: Recent game trends and patterns
- Champion Insights: Pick rates, success rates, role preferences
- Edge Case Handling: Zero games, perfect KDA scenarios
Multi-API Orchestration
- Account Lookup → Cross-game identifier resolution
- Platform Routing → Region-specific data retrieval
- Data Aggregation → Multi-endpoint result combination
- Statistical Processing → Analytics and insights generation
🌐 Production Deployment
AWS Infrastructure Ready
- Container Orchestration: ECS Fargate with auto-scaling
- Load Balancing: Application Load Balancer with SSL
- Caching Layer: Redis ElastiCache with intelligent TTL
- Security: WAF, IAM roles, encrypted API key management
- Monitoring: Prometheus, Grafana, comprehensive alerting
Deployment Timeline
- Phase 1-2 (Weeks 1-4): Infrastructure & core services
- Phase 3-4 (Weeks 5-8): Security, monitoring, optimization
- Phase 5-6 (Weeks 9-12): Production hardening & launch
Estimated Monthly Cost: $2,000-5,000 (scalable based on usage)
🤖 Multi-Agent Development
Proven Coordination Patterns
This project demonstrates successful multi-agent development using Claude Code subagents:
Live Game Monitor Implementation Team
- java-pro: DTOs, service layer, Spring Boot integration
- mcp-developer: MCP tool implementation and optimization
- test-automator: Comprehensive test suite creation
- agent-organizer: Team coordination and workflow optimization
Production Deployment Planning Team
- cloud-architect: AWS infrastructure design
- security-auditor: Security frameworks and compliance
- performance-engineer: Caching and optimization strategies
- deployment-engineer: CI/CD pipelines and automation
Team Assembly Patterns
Feature Request → agent-organizer → specialized team → coordinated execution
🔧 API Coverage
Current Riot API Integration
| API Endpoint | Status | Capabilities |
|---|---|---|
| Account-v1 | ✅ Complete | Cross-game account lookup |
| Summoner-v4 | ✅ Complete | LoL player profiles |
| Match-v5 | ✅ Complete | Match history & details |
| Spectator-v4 | ✅ Complete | Live game monitoring |
| Champion Mastery-v4 | 🔄 Planned | Champion expertise data |
| League-v4 | 🔄 Planned | Ranked ladder information |
Regional Support
- AMERICAS: NA1, BR1, LA1, LA2, OC1
- EUROPE: EUW1, EUNE1, TR1, RU1
- ASIA: KR, JP1
- SEA: PH2, SG2, TH2, TW2, VN2
🤝 Contributing
Development Workflow
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature) - Commit changes (
git commit -m 'Add amazing feature') - Push to branch (
git push origin feature/amazing-feature) - Open a Pull Request
Code Standards
- Follow existing Lombok patterns for DTOs
- Include comprehensive tests for new features
- Update documentation for API changes
- Use multi-agent coordination for complex features
📊 Project Status
Current Version: 1.0.0
- ✅ Core MCP Tools: Account, Summoner, Analytics, Live Game
- ✅ Production Planning: Complete AWS deployment roadmap
- ✅ Multi-Agent Success: Proven coordination patterns
- ✅ Enterprise Ready: Security, monitoring, scalability
Next Release (1.1.0) - Q2 2025
- 🔄 Champion Mastery API: Player expertise analytics
- 🔄 Ranked Ladder Tools: League positioning data
- 🔄 Enhanced Analytics: AI-powered insights engine
- 🔄 Performance Optimization: Sub-100ms response times
📄 License
This project is licensed under the MIT License - see the LICENSE file for details.
🙏 Acknowledgments
- Riot Games for providing comprehensive API access
- Spring AI Team for MCP protocol implementation
- Claude Code Community for multi-agent development patterns
- Contributors who helped build this AI-first gaming platform
Made with ❤️ for the intersection of AI and Gaming
Transform gaming data into AI insights • Documentation • Features • Deployment
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