UE4SS MCP is an MCP server published by 4piu in the Documentation category: mCP server for version-aware RE-UE4SS documentation and live introspection, control, and debugging of UE4SS-injected games.
The repository has 2 stars and 0 forks, with the last commit a month ago. Recent commit activity is the strongest signal that reported issues will get attention.
Install
From source
git clone https://github.com/4piu/UE4SS-mcp
This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
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Releases
v0.2.1v0.2.1 - Flatten repo layout · 9 Sep 2026Pure repo-structure release — no protocol/functional changes from v0.2.0. Safe to upgrade from v0.2.0 without reinstalling the bridge mod. Changed Moved everything from `server/` to the repo root (`pyproject.toml`, `src/`, `tests/`). The…
v0.2.0v0.2.0 - Bridge transport flip · 9 Sep 2026Breaking change The bridge mod now **hosts** its own named pipe; the MCP server connects **out** to it, instead of the other way around. This is a wire-protocol flip — reinstall the bridge mod (`install_bridge_mod`) against any game…
v0.1.0v0.1.0 · 7 Sep 2026First release: an MCP server for operating an already-installed [RE-UE4SS](https://github.com/UE4SS-RE/RE-UE4SS) — versioned docs, live game introspection/control via a bridge mod, and log/crash parsing. Install { "mcpServers": {…
No package has been published for this server, so install it from source: clone the repository and follow its README.
Is UE4SS MCP safe to use with an AI agent?
Its trust score is 34 out of 100 (low). Conduid hasn't run static security checks on this repository yet, so review the source yourself before granting it credentials. It has no ConduID identity yet, so agent calls to it are not receipted.
Is UE4SS MCP still maintained?
Yes — the latest release is v0.2.1 (9 Sep 2026), and the last commit was a month ago. The repository has 2 stars and 1 open issues.