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MCP server · Developer Tools

Unreal MCP

MCP server for Unreal Engine that uses Unreal Python Remote Execution

59Fair

Scored 2 days ago · breakdown

About Unreal MCP

Unreal MCP is an MCP server published by runreal in the Developer Tools category: mCP server for Unreal Engine that uses Unreal Python Remote Execution.

The repository has 116 stars and 28 forks, with the last commit a year ago. Six months or more without a commit doesn't mean the server is broken, but check the open issues before depending on it in production.

Install

From source
git clone https://github.com/runreal/unreal-mcp

This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.

Tools (20)

editor_console_commandRun a console command in Unreal

Parameters not published.

editor_create_objectCreate a new object/actor in the world

Parameters not published.

editor_delete_objectDelete an object/actor from the world

Parameters not published.

editor_export_assetExport an Unreal asset to text

Parameters not published.

editor_get_asset_infoGet information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets

Parameters not published.

editor_get_asset_referencesGet references for an asset

Parameters not published.

editor_get_map_infoGet detailed information about the current map/level

Parameters not published.

editor_get_world_outlinerGet all actors in the current world with their properties

Parameters not published.

editor_list_assetsList all Unreal assets

Parameters not published.

editor_move_cameraMove the viewport camera to a specific location and rotation for positioning screenshots

Parameters not published.

Show all 20 tools
editor_project_infoGet detailed information about the current project

Parameters not published.

editor_run_pythonExecute any python within the Unreal Editor

Parameters not published.

editor_search_assetsSearch for assets by name or path with optional class filter

Parameters not published.

editor_take_screenshotTake a screenshot of the Unreal Editor

Parameters not published.

editor_update_objectUpdate an existing object/actor in the world

Parameters not published.

editor_validate_assetsValidate assets in the project to check for errors

Parameters not published.

get_unreal_engine_pathGet the current Unreal Engine path

Parameters not published.

get_unreal_project_pathGet the current Unreal Project path

Parameters not published.

set_unreal_engine_pathSet the Unreal Engine path

Parameters not published.

set_unreal_project_pathSet the Project path

Parameters not published.

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Security checks

Static checks derived from the repository 4 days ago. Heuristics on the source, not an audit.

  • ✓README presentThe repository ships documentation.
  • ✓License declaredUsable under a stated license.
  • !Tests presentNo tests found. Behaviour changes may go unnoticed between versions.
  • ✓Dependencies pinnedA lockfile pins dependency versions.
  • !No dynamic code executionSource scan found eval or shell execution. Review how tool inputs reach it before granting credentials.
  • !Scoped permissionsDoesn't declare a permission scope. Assume it can do anything its process can.

Releases

0.1.1Initial release · 3 Jun 2025

README

unreal-mcp

MCP server for Unreal Engine that uses Unreal Python Remote Execution

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⚡ Differences

This server does not require installing a new UE plugin as it uses the built-in Python remote execution protocol.

Adding new tools/features is much faster to develop since it does not require any C++ code.

It can support the full Unreal Engine Python API

⚠️ Note

  • This is not an official Unreal Engine project.
  • Your AI agents or tools will have full access to your Editor.
  • Review any changes your Client suggests before you approve them.

📦 Installation

📋 Requirements

  • 🔧 Unreal Engine 5.4+ (verified, may work with earlier versions)
  • 🟢 Node.js with npx
  • 🤖 MCP Client (Claude, Cursor, etc.)
  1. Setting up your Editor:
    • Open your Unreal Engine project
    • Go to Edit -> Plugins
    • Search for "Python Editor Script Plugin" and enable it
    • Restart the editor if prompted
    • Go to Edit -> Project Settings
    • Search for "Python" and enable the "Enable Remote Execution" option

enable plugin enable remote execution

  1. Set up your Client:
    • Edit your Claude (or Cursor) config
{
  "mcpServers": {
    "unreal": {
      "command": "npx",
      "args": [
        "-y",
        "@runreal/unreal-mcp"
      ]
    }
  }
}

🔧 Troubleshooting

If you get an error similar to MCP Unreal: Unexpected token 'C', Connection... it means that the mcp-server was not able to connect to the Unreal Editor.

  • Make sure that the Python Editor Script Plugin is enabled and that the Remote Execution option is checked in your project settings.
  • Try also changing your bind address from 127.0.0.1 to 0.0.0.0 but note that this will allow connections from your local network.
  • Restart your Unreal Editor fully.
  • Fully close/open your client (Claude, Cursor, etc.) to ensure it reconnects to the MCP server. (File -> Exit on windows).
  • Check your running processes and kill any zombie unreal-mcp Node.js processes.

🛠️ Available Tools

Tool Description
set_unreal_engine_path Set the Unreal Engine path
set_unreal_project_path Set the Project path
get_unreal_engine_path Get the current Unreal Engine path
get_unreal_project_path Get the current Unreal Project path
editor_run_python Execute any python within the Unreal Editor
editor_list_assets List all Unreal assets
editor_export_asset Export an Unreal asset to text
editor_get_asset_info Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets
editor_get_asset_references Get references for an asset
editor_console_command Run a console command in Unreal
editor_project_info Get detailed information about the current project
editor_get_map_info Get detailed information about the current map/level
editor_search_assets Search for assets by name or path with optional class filter
editor_get_world_outliner Get all actors in the current world with their properties
editor_validate_assets Validate assets in the project to check for errors
editor_create_object Create a new object/actor in the world
editor_update_object Update an existing object/actor in the world
editor_delete_object Delete an object/actor from the world
editor_take_screenshot Take a screenshot of the Unreal Editor
editor_move_camera Move the viewport camera to a specific location and rotation for positioning screenshots

🤝 Contributing

Please feel free to open issues or pull requests. Contributions are welcome, especially new tools/commands.

License MIT

README fetched from the repository 4 days ago. The original is authoritative.

Questions

About Unreal MCP

How do I install Unreal MCP?

No package has been published for this server, so install it from source: clone the repository and follow its README.

Is Unreal MCP safe to use with an AI agent?

Its trust score is 59 out of 100 (fair). It passes 3 of the 6 static security checks run so far; the failures are listed above. It has no ConduID identity yet, so agent calls to it are not receipted.

Is Unreal MCP still maintained?

The last commit was a year ago and 5 open issues. That's long enough that you should check whether the maintainer is responding to issues before depending on it.