About Ue5 MCP
Ue5 MCP is an MCP server published by VedantRGosavi in the Developer Tools category: mCP for Unreal Engine 5.
The repository has 434 stars and 58 forks, with the last commit a year ago. Six months or more without a commit doesn't mean the server is broken, but check the open issues before depending on it in production.
Install
git clone https://github.com/VedantRGosavi/UE5-MCPThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
Ask AI
Ask AI about Ue5 MCP
Powered by Claude · Grounded in docs
Security checks
Static checks derived from the repository 4 days ago. Heuristics on the source, not an audit.
- ✓README presentThe repository ships documentation.
- ✓License declaredUsable under a stated license.
- !Tests presentNo tests found. Behaviour changes may go unnoticed between versions.
- !Dependencies pinnedNo lockfile. Installs can pull different code over time.
- !Scoped permissionsDoesn't declare a permission scope. Assume it can do anything its process can.
1 check has not been run yet.
README
UE5-MCP (Model Control Protocol)
UPDATE: unfortunately we didnt move forward with the project due to time constraints. Feel free to use the docs.
Overview
UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon BlenderMCP to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.
Features
- AI-Driven Scene Generation (via BlenderMCP):
- Text-to-Scene conversion in Blender
- Image-to-Scene reference-based generation
- Material and texture management
- Automated scene composition
- PolyHaven asset integration
- Unreal Engine Integration:
- Automated scene import
- Game level conversion
- Material and lighting transfer
- Level optimization utilities
- Blueprint-based scene manipulation
- Asset Management & Creation:
- Generates and modifies 3D models, textures, and materials using AI
- Workflow automation for asset transfers between Blender and UE5
- Gameplay Programming & Debugging:
- Assists in Blueprint scripting
- Performance profiling
- Automated debugging for UE5
Prerequisites
- Blender (latest stable version)
- Unreal Engine 5 (UE5)
- Python 3.x
- Required Python packages (specified in
dependencies.md)
Installation
- Clone the repository:
git clone https://github.com/your-repo/UE5-MCP.git - Install dependencies:
pip install -r requirements.txt - Configure settings (refer to
configurations.md) - Run MCP within Blender or UE5 as per the workflow instructions (
workflow.md)
Usage
- For Blender: Use Blender-MCP to automate scene creation and asset generation
- For Unreal Engine 5: Utilize UE5-MCP for automated level design, asset integration, and debugging
- For AI Integration: Check
ai_integration.mdfor available AI-powered automation features
For detailed commands and parameters, refer to commands.md.
Contributing
See CONTRIBUTING.md for contributing guidelines and best practices.
License
Refer to LICENSE.md for licensing details.
Troubleshooting
If you encounter issues, check troubleshooting.md or submit an issue on GitHub.
Contact
Vedant Gosavi Aditya Mhambrey Charles Green
Acknowledgments
- BlenderMCP project contributors
- Unreal Engine community
- [Additional acknowledgments]
README fetched from the repository 4 days ago. The original is authoritative.