About Ue5 MCP
Ue5 MCP is an MCP server published by mirno-ehf in the Developer Tools category: let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English. It has been installed 0 times through Conduid.
The repository has 8 stars and 2 forks, with the last commit 6 months ago. Six months or more without a commit doesn't mean the server is broken, but check the open issues (0) before depending on it in production.
Install
npx ue5-mcpThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
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- ·No dynamic code executionNot checked yet.
- !Scoped permissionsDoesn't declare a permission scope. Assume it can do anything its process can.
README
UE5 MCP — Give AI agents full access to your UE5 assets
Vibe code your Blueprints, materials, and Anim Blueprints. This plugin lets Claude Code (or any MCP client) read, modify, and create Unreal Engine 5 Blueprints — just describe what you want in plain English.
"Add a health component to my player character" · "Find everywhere I use GetActorLocation and replace it" · "What does my damage system do?"
https://github.com/user-attachments/assets/11b86d62-982b-42b3-bddb-aeeddc3e675c
Getting Started
Tell Claude Code:
Set up https://github.com/mirno-ehf/ue5-mcp in my project
How It Works
A UE5 editor plugin exposes your project's Blueprints over a local HTTP server. An MCP wrapper connects that to AI tools like Claude Code. When the editor is open, it runs inside the editor process with zero overhead. When the editor is closed, it can spawn a headless process instead.
License
README mirrored from the source repository 3 months ago. The original is authoritative.