1. Conduid
  2. Gaming
  3. UnrealClientProtocol
MCP server · Gaming

UnrealClientProtocol

Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.

52Fair

Scored 7 hours ago · breakdown

About UnrealClientProtocol

UnrealClientProtocol is an MCP server in the Gaming category: lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required. It has been installed 0 times through Conduid.

Install

Clone
git clone https://github.com/Italink/UnrealClientProtocol

This server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.

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Security checks

  • ·README presentNot checked yet.
  • ·License declaredNot checked yet.
  • ·Tests presentNot checked yet.
  • ·Dependencies pinnedNot checked yet.
  • ·No dynamic code executionNot checked yet.
  • ·Scoped permissionsNot checked yet.
Questions

About UnrealClientProtocol

How do I install UnrealClientProtocol?

Run git clone https://github.com/Italink/UnrealClientProtocol, then add the server to your MCP client's configuration. Conduid has recorded 0 installs, so the command is known to work with current clients.

Is UnrealClientProtocol safe to use with an AI agent?

Its trust score is 52 out of 100 (fair). Conduid hasn't run static security checks on this repository yet, so review the source yourself before granting it credentials. It has no ConduID identity yet, so agent calls to it are not receipted.

Is UnrealClientProtocol still maintained?

Conduid hasn't recorded a commit date for this repository yet. Check the repository directly for recent activity.