About UnrealMCPHub
UnrealMCPHub is an MCP server in the Social category: standalone MCP Hub for managing Unreal Engine development lifecycle - build, launch, monitor, and proxy UE MCP instances.
Install
git clone https://github.com/blackplume233/UnrealMCPHubThis server has no ConduID identity, so agent calls to it are not receipted. Pin the version you install and review the source before granting it credentials.
Tools (11)
compile_projectCompile project via UBT
Parameters not published.
discover_instancesScan ports for running UE instances
Parameters not published.
get_crash_reportGet crash details
Parameters not published.
get_project_configView current project configuration
Parameters not published.
hub_statusOne-stop overview of everything
Parameters not published.
install_pluginInstall RemoteMCP plugin
Parameters not published.
launch_editorStart UE Editor, wait for MCP readiness
Parameters not published.
restart_editorRestart a crashed editor
Parameters not published.
set_plugin_sourceConfigure plugin download URL or local path
Parameters not published.
setup_projectConfigure project path (once, persisted to `~/.unrealhub`)
Parameters not published.
use_editorSwitch active UE instance (multi-instance)
Parameters not published.
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README
UnrealMCPHub
Central management platform for Unreal Engine MCP instances — bridge between AI agents and UE across the full development lifecycle.
Works with RemoteMCP (UE Editor plugin that exposes engine capabilities via MCP protocol). The Hub manages everything around it: install the plugin, compile, launch the editor, detect crashes, and transparently proxy all tool calls — so the AI agent only needs one MCP endpoint.
AI Agent ──► UnrealMCPHub ──► UE Editor + RemoteMCP plugin
(this repo) (blackplume233/UnrealRemoteMCP)
RemoteMCP runs inside UE Editor and provides 17+ tools across 6 domains (level, blueprint, umg, edgraph, behaviortree, slate). UnrealMCPHub runs outside UE Editor and can compile, launch, monitor, and proxy — even when UE is not running.
Features
- Project setup — Configure
.uprojectonce; engine auto-detected from registry - Build & launch — Compile via UBT, launch editor, wait for MCP readiness
- Plugin install — One-click RemoteMCP installation (local copy or GitHub download)
- Instance discovery — Scan ports to find running UE editors
- UE tool proxy —
ue_run_python,ue_call,ue_list_toolsand domain dispatch - Crash resilience — Crash detection, report retrieval, restart flow
- Multi-instance — Switch between multiple UE editors via
use_editor - Session notes — Persist context for crash recovery
- One-click overview —
hub_statusshows project, plugin, instances, and watcher state
Quick Install
Option A: One-line install from PyPI (recommended)
# uv (recommended)
uv tool install unrealhub
# or pip
pip install unrealhub
Then add to .cursor/mcp.json:
{
"mcpServers": {
"unrealhub": {
"command": "unrealhub",
"args": ["serve"]
}
}
}
Option B: Zero-install (auto-fetch on first launch)
No download, no clone, no install. Paste this single block into .cursor/mcp.json and restart Cursor:
{
"mcpServers": {
"unrealhub": {
"command": "uvx",
"args": ["unrealhub", "serve"]
}
}
}
Requires uv (
pip install uvorwinget install astral-sh.uv). Cursor will auto-fetch the Hub on first launch.
Option C: Standalone executable (no Python needed)
Download the latest executable for your platform from GitHub Releases, then:
{
"mcpServers": {
"unrealhub": {
"command": "/path/to/unrealhub",
"args": ["serve"]
}
}
}
| Platform | File |
|---|---|
| Windows x64 | unrealhub-windows-amd64.exe |
| macOS ARM | unrealhub-macos-arm64 |
| Linux x64 | unrealhub-linux-amd64 |
Option D: Clone for development
git clone https://github.com/blackplume233/UnrealMCPHub.git
cd UnrealMCPHub
uv sync # or: pip install -e .
{
"mcpServers": {
"unrealhub": {
"command": "uv",
"args": ["--directory", "/path/to/UnrealMCPHub", "run", "unrealhub", "serve"]
}
}
}
Quick Start
For AI Agents (Cursor / Claude / etc.)
This is the primary use case. Add UnrealMCPHub as an MCP server in your AI tool, then the agent handles everything through natural language.
Step 1: Install & Configure MCP (see Quick Install above)
HTTP mode (for shared / remote / multi-client use):
unrealhub serve --http --port 9422
{
"mcpServers": {
"unrealhub": {
"url": "http://127.0.0.1:9422/mcp"
}
}
}
Step 2: Talk to the agent
Once configured, the AI agent has full access to all Hub tools. Example conversations:
You: "帮我编译并启动 UE 项目 D:/Projects/MyGame/MyGame.uproject"
Agent: [calls setup_project, compile_project, launch_editor automatically]
You: "在 UE 里创建一个蓝图 Actor"
Agent: [calls ue_get_dispatch to find blueprint tools, then ue_call_dispatch]
You: "UE 崩溃了怎么办"
Agent: [calls get_crash_report, shows crash info, offers restart_editor]
Step 3: What happens behind the scenes
Agent → Hub (setup_project) # One-time project config, persisted
Agent → Hub (compile_project) # Compiles via UBT, even without UE running
Agent → Hub (launch_editor) # Starts UE, waits for MCP readiness
Agent → Hub (ue_run_python) # Hub forwards to UE's RemoteMCP
↓
UE Editor (port 8422) # Executes Python, returns result
The agent only needs to know about the Hub — it never talks to UE directly.
AI Agent Decision Flow
Is project configured?
├── No → Ask user for .uproject path → setup_project()
└── Yes → Is UE Editor online?
├── No → Need plugin? → install_plugin() → compile_project() → launch_editor()
└── Yes → Use ue_* tools directly
└── Crashed? → get_crash_report() → restart_editor()
For Humans (CLI)
unrealhub setup /path/to/MyProject.uproject # Configure project
unrealhub serve # Start MCP server (stdio)
unrealhub serve --http --port 9422 # Start MCP server (HTTP)
unrealhub status # Show instance status
unrealhub discover # Discover running UE instances
unrealhub compile # Build active project
unrealhub launch # Launch editor
Tool Reference
Hub Management (always available, even without UE)
| Tool | Description |
|---|---|
setup_project |
Configure project path (once, persisted to ~/.unrealhub) |
get_project_config |
View current project configuration |
hub_status |
One-stop overview of everything |
compile_project |
Compile project via UBT |
launch_editor |
Start UE Editor, wait for MCP readiness |
restart_editor |
Restart a crashed editor |
install_plugin |
Install RemoteMCP plugin |
set_plugin_source |
Configure plugin download URL or local path |
discover_instances |
Scan ports for running UE instances |
use_editor |
Switch active UE instance (multi-instance) |
get_crash_report |
Get crash details |
add_note / get_notes |
Session notes for crash recovery context |
UE Proxy Tools (forwarded to active UE instance)
| Tool | Description |
|---|---|
ue_run_python |
Execute Python script in UE |
ue_call |
Call any UE MCP tool by name |
ue_list_tools |
List all tools from UE instance |
ue_get_dispatch |
List domain tools (level, blueprint, umg, etc.) |
ue_call_dispatch |
Call a domain-specific tool |
ue_test_state |
Test connection to UE |
ue_status |
Get active instance status |
Architecture
┌─────────────────┐ stdio/HTTP ┌──────────────────┐
│ Cursor / Agent │ ◄─────────────────► │ UnrealMCPHub │
└─────────────────┘ │ (FastMCP Server) │
└────────┬─────────┘
│
┌───────────────────────────────┼───────────────────────────────┐
│ │ │
▼ ▼ ▼
┌───────────────┐ ┌───────────────┐ ┌───────────────┐
│ Project Mgmt │ │ Lifecycle │ │ UE Proxy │
│ setup_project │ │ compile │ │ ue_run_python │
│ install_plugin│ │ launch/restart│ │ ue_call │
│ hub_status │ │ discover │ │ ue_list_tools │
└───────────────┘ └───────┬───────┘ └───────┬───────┘
│ │ │
▼ │ Streamable HTTP │
┌───────────────┐ ┌──────▼──────────────────────────────▼────────┐
│ ~/.unrealhub │ │ UE Editor + RemoteMCP (port 8422) │
│ config.json │ │ 17+ tools: run_python, get_dispatch, etc. │
│ state.json │ │ 6 domains: level, blueprint, umg, edgraph, │
└───────────────┘ │ behaviortree, slate │
└──────────────────────────────────────────────┘
Development
git clone https://github.com/blackplume233/UnrealMCPHub.git
cd UnrealMCPHub
uv sync --extra dev # Install with dev dependencies
uv run pytest tests/ -v # Run tests (129 tests)
Requirements
- Python >= 3.11
- Unreal Engine 5.x
- RemoteMCP — UE Editor plugin (Hub can auto-install it via
install_plugin)
License
MIT
README copy captured when this server was indexed; it may lag the repository. The original is authoritative.